great weapon master or sentinel

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  • great weapon master or sentinel2020/09/28

    Having a Great Weapon Master is a bonus that makes it even stronger. However, the extent to which the weapon's length feels like a disadvantage to you depends on your DM. Great Weapon Master require a melee attack with a heavy weapon you're proficient with. Great Weapon Master is widely considered to be the best feat to take for great weapon melee builds. The character I'm currently playing is a level 6 Variant Human Fighter (2 handed Great weapon fighting Battlemaster) who has taken feats of Polearm Master at level 1, Sentinel (bonus from DM) and ASI for level 4 &6 Ability Scores are: STR 20 DEX 16 CON 16 INT 10 WIS 13 CHA 12 Polearm master works with quarterstaff, meaning free bonus action attack. They are especially effective for fighters. Feb 22, 2016 #1 Can you use the -5 attack,+10 damage feature of the Great Weapon Master feat, while using a longsword as a two handed weapon, thanks to the versatile trait? So what do you guys think is the best setup for Fighting Style, Weapon and Feats for my character? The feat is powerful on its own, but it is with other feats that it really shines. Here's the gist. . However, that doesn't mean it should be . Great Weapon Master In particular, fighter will have the most attacks, and thus can do the most damage theoretically via GWM. This is a really important step in your Fighter's journey. Another great feature of Great Weapon Master is that the character gains a melee bonus attack . For my 6th level polearm battle master I took PAM at 1, Sentinel at 4, and Str +2 at 6, and the Defensive FS. It can definitely be very nice in some situations, but for every time the synergy between polearm + sentinel helps you (allowing you to stop one approaching monster at the cost of a reacti. 2. April 13, 2019. I've been looking up stuff about the Sentinel (Never really got around to playing one before) and I like it's utility outside of combat. Whether the Paladin is the party's core tank or simply just a beneficent protector, the Sentinel feat is a surefire way to guarantee the safety of allies in need of a force between them and their enemies. Kenku VGtM. The second benefit of Crossbow Expert is such an element, as is the first benefit of Great Weapon Master. Grudge Style: 5/5 Master at Arms: 5/5 Sentinel's Aegis: 1/1 Show All; Hide All . thinkdm Feat Breakdowns, Number Munchers April 13, 2019. When a creature enters your 10-foot reach, you are able to make an opportunity attack. The long sword is not listed as a heavy weapon . Taken with 'Great Weapon Master', it allows for a dazzling number of intensely powerful attacks, and with 'Sentinel' it allows for a character to stop many enemies from being able to even reach them, pinning them in place from 10 feet away. It might not be the first feat you choose, but Sentinel will certainly be a strong consideration for any melee Fighter functioning as a striker. Despite what you may think, GWM is not good for single-target nova damage right out of the box. Determine its appearance and the flaw associated with it. The main benefit of the feat is the bonus action Polearm Master grants you. Taken with 'Great Weapon Master', it allows for a dazzling number of intensely powerful attacks, and with 'Sentinel' it allows for a character to stop many enemies from being able to even reach them, pinning them in place from 10 feet away. The one big drawback of the DnD 5E Polearm Master feat is the weapon's length since, unlike a dagger or a bow, you cannot just tuck it in. (PAM + Sentinel), so you have more versatility if you're up in the air about what feats to take after PAM. April 29, 2021 by admin. Combine with Great Weapon Master, Sentinel, and Polearm Master for a extremely potent build. For an alternative option, and one which helps defend teammates all the more, look no further than Sentinel. Sentinel is a great pickup for tanks that will be heading to the front lines. Source: Player's Handbook. Isn't it really juicy to stack both feats? I wouldn't even count bonuses through spells or other limited abilities since these are limited in their number of uses. 7 Great Weapon Master A Barbarian can combine the Great Weapon Master Feat with their affinity for two-handed weapons and deal even more serious damage. The Dungeons and Dragons 5E Fighter class is a powerful combat hero - here's our guide to Fighting Styles, Fighter subclasses, and builds in 2022. Add 2 to your Str, for max 20 Strength and a Maneuver DC of 16. Other classes want to wait a little to pick up a feat and get their main stat up to 18 as soon as possible, but with a Barbarian, Reckless Attacks eats most of the downside. Perfect for your role as the frontline bruiser who wants some attention! As a result, I always recommend that you pick up a role-defining feat at level 4 (e.g. This means that creatures with 5-foot reach won't be able to reach you with an attack. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. Took the feat for great weapons master and sentinel. If you wield a glaive or halberd, you can pair this feat with the Sentinel feat to great effect. Consider looking into the Polearm Master and Great Weapon Master feats, while also looking at Sentinel. You have manifested an aberrant dragonmark. Great Weapon Master (GWM) gives you +10 damage for -5 attack and a potential [W] bonus action attack if you crit or kill. Great Weapon Master is widely considered to be the best feat to take for great weapon melee builds. . With the home-brew fighting style in question in play, level 20 Great Weapon Fighters simply wouldn't be able to keep up with the damage output of a Fighter 11/Rogue 9. When designing a feat with a narrow use, we consider adding at least one element that can benefit a character more broadly—a bit of mastery that your character brings from one situation to another. A character with Sentinel, Polearm Master, and the 10-foot reach of a glaive is almost scary. Feats: Great Weapon Master, Polearm Master, Shield Master, Sentinel, Resilient, etc..? You can also gain the below mentioned advantages. Most of it comes from Great Weapon Master on each attack + two instances of Sneak Attack. Bonus actions matter - The bonus action that Polearm Master gives you is the main benefit of this feat. And if you're only taking one feat, GWM is a clearly better choice than Polearm Master. Great Weapon Master DnD 5E Feat. Polearm Master, Great Weapon Master, Sentinel), cap your Strength to 20 by level 12, and then cap your Constitution to 20 by level 19, possibly squeezing in one additional feat at level 16 or 19 if you can afford it. Goblins are the only enemy that uses the "Disengage" action in the base game, I've changed the disengage effect so that it only works if you don't have the Sentinel Feat. I suppose you mean the -5/+10 feature, then yes, you can use it with Polearm/Sentinel, as long as the weapon qualifies for GWM's requirements. Aberrant Dragonmark. Spoilers. Polearm Master and Sentinel are two feats that go hand-and-hand. When you hit an enemy at 10' reach with your glaive or halberd, Sentinel ensures they stop dead in their tracks- their movement becomes 0! Also, I will not take any more feats after the one I pick to start with so no Polearm Master/Sentinel comboing. First off, so no one branches too far out, the character I am making will be a human variant totem barbarian (bear all the way through). . Sentinel is generally better earlier in the game when you have less attacks, GWM is better later on as your chance to hit increases. The greatsword will deal more damage at first, and uses less stat boosts so you'll have an extra ABI. Thread starter Zulgyan; Start date Feb 22, 2016; Z. Zulgyan First Post. Pike. Polearm Master pairs with Sentinel for locking down movement, and Great Weapon Master can benefit from secured opportunity attacks because every attack has potential for +10 damage. If this is combined with sentinel, it could prevent the target from even being able to make a melee attack! Alternatively you can take the Great Weapon Master feat. Wield Qstaff 1h and use duelist and a shield with it. A Great Weapon Master makes the Polearm Master even more powerful. Great Weapon Master even gives you an extra chance to attack, vastly increasing DPS! Reacher Creature - a Battlemaster Fighter Bugbear dipped into Bearbarian and Hexblade! Great Weapon Master. Without a way to mitigate the reduction to your attack . Basically this is a choice between a greatsword and a halberd (maul and glaive are fine too of course). Basically, gonna be wielding a Greataxe thanks it being my hexblade and pact weapon. If you can squeeze in Great Weapon Master and/or Sentinel, it gets even better. That damage sounds great, I know, but the miss chance works against the purpose of the build so I advise caution in this selection. The epitome of strength, the Great Weapon Fighter is also resilient enough to defend allies in need." This build effectively works with anyone race with polearm master and tunnel fighter. Combine with Great Weapon Master, Sentinel, and Polearm Master for a extremely potent build. Add 2 to your Str, for max 20 Strength and a Maneuver DC of 16. Member Details. Maneuvers: Menacing, Pushing, and Trip. Great Weapon Master is not the only way to boost the number of attacks a Barbarian can do in a round. You already have learned to keep the weight of the weapon for your advantage and also letting the momentum empower your strikes. Sentinel This is the quintessential (and, I might argue, essential) pairing for the Polearm Master Feat. Whether you're using polearms, shields, or heavy weapons, you can benefit from Sentinel and synergize with your other feats. Usually, because their AC and HP is so high, enemies will focus on squishier party members. Sentinel and Crusher are also desirable since a well-placed stun or knockback can make a difference where crowd control is concerned. They'll also be frontliners, so many opportunities for PAM and Sentinel to be useful. It also lets you slap someone if they attack your Monk or Rogue instead of you. Customized Origin: +2 Str, +1 Con, two skills. Sentinel is a great pickup for tanks that will be heading to the front lines. Great Weapon Master. . Optimizing the damage by investing in strength or by making sure you have a critical hit multiplayer is going to add a lot of damage to every time you attack. DnD Fighter 5E class guide 2022. Great Weapon Master says: when you score a critical hit with a melee weapon and Before you make a melee attack with a heavy weapon that you are proficient with As you say, making an opportunity attack is still an attack. Sentinel allows you to get close to an enemy and keep . With the Great Weapon Master feat, a character using a heavy weapon can choose to take a -5 penalty on an attack roll. Because D&D 5e's AC doesn't scale with levels, taking a -5 to hit to get +10 damage is a no brainer at higher levels. Imagine carrying it around when you are trying to get over a wall or need to have both your hands-free. You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. Usually, because their AC and HP is so . Pole Position: PAM over GWM. We gave Great Weapon Master an S Tier rating in our 5e Feats Tier List, making it among the most potent feats in D&D 5e. If you intend on getting both, go for sentinel now! The Great Weapon Master feat is broken when the attack bonus, through magic weapon bonuses and high ability scores, is excessively high, making it a guaranteed hit for the attacking character. #7 Great Weapon Master. Sentinel and Polearm Master are a match made on the Upper Planes. Polearm Master pairs with Sentinel for locking down movement, and Great Weapon Master can benefit from secured opportunity attacks because every attack has potential for +10 damage. Great Weapon Fighting: Great Weapon Fighting is a hotly debated Fighting Style. When using a Great Sword, GWF averages out to an extra 1.33 damage per attack which is nearly a 20% improvement. Great Weapon Master 5E Feat. Great Weapon Master / Sharpshooter. Posts: 1. Great Weapon Fighter Artwork. That's really everything . . The main benefit of the feat is the bonus action Polearm Master grants you. Great Weapon Master. On your specific turn, whenever you score the critical hit by using a melee weapon or else reduce the . Combine it- In order to make the best use of Polearm Master you must always combine it with at minimum a reach weapon or Sentinel. On your turns, you move within 10' of an enemy and attack with multiple attacks at 10'. 5' range means no 10' free zone, you get up close and they can't get away. Weapon wise, for pure damage you want to look at the Greataxe, or if you go the Polearm route the Glaive and Halberd. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The other aspect of GWM won't work because it specifies it must happen on your turn, and AoO you can through Sentinel typically don't happen on your turn. One of the most versatile DnD classes, Fighters are a classic choice for any damage dealing- or tank-inclined roleplayers. It even allows characters to gain additional proficiencies, magic items, spells, or feats before the campaign begins. Whether you want to be a skilled archer, a . The weapon type hardly accounts for the majority of the damage in the equation. While Sentinel's a great feat for any martial melee build, it's practically a prerequisite to take alongside Polearm Master! Alternatively you can take the Great Weapon Master feat. Gets the unique distinction of piercing damage and also possibly being able to improvise or easily made in survival campaigns. Ranged Sharpshooter. Combine it- In order to make the best use of Polearm Master you must always combine it with at minimum a reach weapon or Sentinel. Sentinel probably is best left for last. These are character choices that are set in stone for me. Sentinel - I don't like the speed to 0 effect stacking with Polearm Master, but yes this stacks correctly with Polearm Master. Ultimately, players should select feats based on what they want to . The bonus skill is nice, but not essential. Fighters get a ton of chances to attack, so a +10 to damage rolls is downright sickening even with a -5 to Accuracy. Being a Great Weapon Master DnD 5E Feat You can gain the following benefits. Conventional wisdom tells us that Great Weapon Master (GWM) is the best feat for heavy-hitters, bar none. This gives you +10 to damage with a cost of -5 on the attack roll, a 25% additional miss chance. Polearm Master lets you make an attack with the opposite end of a glaive, halberd or quarterstaff; the former two have the heavy property. A Great Weapon Master makes the Polearm Master even more powerful. With Polearm Master, this makes for what is essentially a better version of dual-wielding, with reach, that adds STR-modifier damage to the butt-end bonus-action attack and is fully compatible with the GWM hit/damage trade. Could the great weapon master feat be used on it? If the attack hits, you add +10 to the attack's damage. Re: Polearm Master + Sentinel -- from the top, please. The biggest selling point with the powerful Sentinel feat is that it is compatible with the other worthy feats in this Paladin feats list. It might not be the first feat you choose, but Sentinel will certainly be a strong consideration for any melee Fighter functioning as a striker. This gives you +10 to damage with a cost of -5 on the attack roll, a 25% additional miss chance. Two Weapon Fighting - This build benefits from a level dip in Fighter to get your Strength damage on your off hand weapon . Because D&D 5e's AC doesn't scale with levels, taking a -5 to hit to get +10 damage is a no brainer at higher levels. Great Weapon Master. In our 5e Feats Tier List, Polearm Master was given an A Tier rating, making it an excellent pickup for specific classes. The feat is powerful on its own, but it is with other feats that it really shines. Similar to Great Weapon Master, Sharpshooter let's you gamble for +10 damage to your attack by taking -5 to your attack roll. If the attack hits, it drops the creature's movement to zero. The feat itself is good, but not amazing, and unless you fight lots of weak stuff, I'd suggest maxing out strength first. This Feat grants the player an extra attack, which makes this a handy and popular feat for virtually any class that relies on a weapon be it melee or ranged. Answer (1 of 4): It's a huge feat cost for a build that seems cooler in theory than it is in practice, IMO. Polearm Master, Great Weapon Master and Crossbow Expert are great for building versatile warriors who can survive in a multitude of situations. • Wildemount • Sword Coast (D&D Beyond) • This is Your Life You learn a cantrip of your choice from the sorcerer spell list. 1. Great Weapon Master seems like an obvious choice, but remember that at low level a -5 penalty to your attacks is crippling, so you may want to save it for higher levels when you can more easily handle that penalty. From what I have read in the PHB the benefits of the Great Weapon Fighting fighting style apply to both two-handed (heavy) weapons and using a versatile weapon with two hands.. Which one to choose depends on the type of fighter being built. Download the files used in this video:http://. When you roll a one or a two on a damage die when you attack with a two-handed weapon, you get to reroll the die. The Great Weapon Master feat (PHB p. 167) says that the -5/+10 can only be used with heavy weapons. That damage sounds great, I know, but the miss chance works against the purpose of the build so I advise caution in this selection. Making Shieldmaster as powerful as Great Weapon Master, Polearm Master or Sentinel isn't power creep, instead it allows the defacto power level to be achieved another way, thus adding variety. For most options, STR is the way to go. The weapon must have the Two-Handed or Versatile property for you to gain this benefit. Get shield bonus and get +2 on attacks. Slashes stuff from afar! If the attack lands, the character can add +10 to the attack's damage. +2 Strength, so +1 to attack and damage Polearm Master (PM) adds a [W] reaction attack and a 1d4 bonus action attack. Sentinel is the ultimate lock-down feat, preventing everything (except spellcasters) from escaping you for no penalty. Great Weapon Fighter Booster Pack Background Artwork "The Great Weapon Fighter is an unstoppable force of damage and steel, skilled in using the weight of a greatsword to dispatch those that stand in the way. Jedi Sentinel or Guardian for a future Weapon Master? Sentinel Protects the Paladin's Allies. With Polearm Master, you gain an increased . You gain the following benefits: Increase your Constitution score by 1, to a maximum of 20. Great Weapon Master vs Polearm Master Search Search all Forums Search this Forum . Nearly any subclass for fighter will work, although avoid arcane archer. April 29, 2021. You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. For melee-focused fighters, Great Weapon Master grants an additional attack when the fighter score a critical hit or reduces an enemy to zero hit points. Last edited by FoxDropz; 2018-03-19 at 02:51 PM. 167) states: Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. Curious y'alls thoughts on this super melee built Hexblade. I heard that the Guardian wasn't as great this time around which disappointed me because it was my all time favorite class from the first game. 1 level 1 If the goal is to encourage players to select the feat more often, the best way to achieve that goal is to make it more powerful. See Also: Dex Barbarian Build Guide. That means gnomes and halflings, or any Small or otherwise character who can can use versatile weapons but can only . Plan is to basically cast darkness on myself (having Devil's Sight invocation), then get up next to . In addition, choose a 1st-level spell from the sorcerer spell list . On your particular turn, whenever you score the critical hit by a melee weapon or else reduce the . D&D 5E Great Weapon Master and Versatile Longsword. You gain the following benefits: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a . Paladins get to choose a Fighting Style, and, for this particular Paladin, the best choice is Great Weapon Fighting. You have learnt for being put the weight of a weapon to your advantage, by simply letting its momentum empower your strikes. Also though think a bit about your characters fantasy, as someone else in the thread said, does he slice monsters quickly or protect his allies? Great Weapon Fighter Icon. . The Heroic Chronicle is a system that allows players and Dungeon Masters to work together to build a compelling character story. Typically, DEX-based Battle Master builds will go for this option in order to mitigate the downside of not using a two-handed weapon. 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Whenever you score the critical hit by a melee bonus attack -5/+10 can only: //rpgbot.net/dnd5/characters/classes/barbarian/ >... More feats after the one I pick to Start with so no Polearm Master/Sentinel comboing best. If the attack roll, a 25 % additional miss chance damage theoretically GWM. Attack roll, a 25 % additional miss chance a heavy Weapon better than! But can only be used with heavy weapons a +10 to the roll... Sentinel are two feats that go hand-and-hand which one to choose depends on the lands... //Www.Reddit.Com/R/Dndnext/Comments/B6E5F2/Great_Weapon_Master_Or_Sentinel/ '' > Polearm Master even more powerful listed as a heavy Weapon sentinel!. Penalty on an attack roll, a magic items, spells, or feats before the campaign.! Z. Zulgyan First Post, to a maximum of 20 First Post with so no Polearm Master/Sentinel comboing Breakdowns. Your Constitution score by 1, to a maximum of 20 a extremely potent.. Is downright sickening even with a -5 penalty on an attack roll (. Have learnt for being put the weight of a Weapon to your advantage, letting its momentum empower your.. An opportunity attack in survival campaigns took the feat is that the -5/+10 can.. Another Great feature of Great Weapon Fighting: Great Weapon Master require a Weapon! S length feels like a disadvantage to you depends on your DM you already have learned to keep the of. Strength damage on your DM GWF averages out to an enemy and keep Zulgyan Post. Sentinel and Polearm Master works with quarterstaff, meaning free bonus action that Polearm grants... Both your hands-free actions matter - the Barbarian Handbook - RPGBOT < /a > Weapon! 2022 - Wargamer < /a > Polearm Master and sentinel not good for single-target nova damage right out of most. Weapon Master require a melee Weapon or else reduce the in stone for me Small or otherwise character can... 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