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fallout 4 pack attack ctd2020/09/28
Beyond that, my overall design philosophy here stems from mathematical chaos theory. For MCM users, there is a setting allowing you to set tactical NPCs to only be PA-enabled during combat. In any version of PA-NPC, an NPC will take note and react accordingly if their enemy target is wearing power armor and they are not, or vice versa. Where Sim Settlements 2 overtakes the original mod is with the new characters, quests, and systems it introduces. So basically, your presence makes NPCs smart, and they turn into idiots again as soon as theyre bereft of your awesome influences. 5. Battle Buddies is my solution to countering a more effective flee/evade system. Flee/evade has been a complex and heavy area of development, and is still evolving. ApprehensiveDegree70 2 yr. ago. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hit apply and close Nvidia control panel. Its amazing how many have just one or the other. Q: What is the Command/Focus Fire ability? Now, I can do many other things in the game for many hours, and can even complete some quests as long as I run from all combatants, but that is one of the funner things to do in the game, I would rather not lose that ability, any suggestions. Again, even if you know how to patch your game, you won't be able to patch WOTC. I crash whenever I enter Concord coming out of Red Rocket. When this feature is activated, newly cloned enemies can be spawned anywhere nearby that is marked as safe to spawn for NPCs, not within 250 units of the player, and not within immediate player LOS. However, Im usually pretty good at finding and resolving them, so this shouldnt be an issue in most versions. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. Q: Why am I reading this crap about you personally? 4. My Rig is anAlienware Laptop with a Nvidia Graphics card, though I don't know what model. The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. Any NPC within spell range (40964096 units, equal to the size of a standard cell), if they qualify, will be given the script. Theres likely nothing I can do to address that, nor am I sure I would want to. This type of assignment process is much more limited, and mainly comes into play with unidentified, non-unique human race civilian NPCs. And I have 251 mods, the weird thing is though they all ran fine before I got this most recent copy of the game, cause for some reason my old copy would not update (no idea why). In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. Most likely, as Im not the only one. Hes the new guy who got in WAY over his head that day. If they find any, they compare their own base health to that of the other, and sum the ratios to get a general idea of how strong the pack seems to them. Just getting back into FO4 and modding my game after about a year away, but after DLing a bunch of mods (and too many hours in FO4Edit) my game has a few hang up points. If you receive this sort . Today we take a look at some deleted mods. What should I do? Im developing these mods on a 2-year-old Dell gaming laptop with 8 gig of RAM and a reasonably decent NVidia GPU, but its very mid-market commercial quality and not by any means a gaming powerhouse. Q: Ive been using PA-NPC since before 1.422 on the same save game file. Theyre tied into almost every aspect of the story somewhere, they have a ton of unique actors, and a bunch of them are already scripted. For more information, please see our It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. Likewise, v1.61 gave each Command-enabled group their own individual focus fire tag, so there should be little or no cross-faction chatter. nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. I guess I'll just have to mess around a bit and see what mods I need to remove and what mods I want to keep. If another mod is attempting to do the same thing as PA-NPC, or is attempting to take control of the same settings, or is driving an NPC and/or quests in such a way that collides with PA-NPC processing, thats going to require some sort of compatibility work. If your question is about compatibility with Advanced AI Tweaks, Arbitration, or ANY other mod, PLEASE start by reading the Compatibility section! PA-NPC does not attach its script to any unique actor or anyone belonging to CompanionFaction. As time goes on, I plan to create more templates, both for wider NPC combat variety and to better support custom modded NPC groups. Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. The non-F4SE version uses alternative functions that either emulate these features with much cruder computations or else skips those functions altogether. Both of them seem to have gone dark due to the recent situation. That, and I also had to switch from Mod Organizer to Nexus Mod manager because sadly, the current Mod Organizer for Fallout 4 just does not work. And even then, most times it holds up just fine, and only once (much earlier version) have I found a stack dump generate a CTD the other times, I didnt even realize it dumped until I checked the log after a test session. This can happen, and will sometimes set off a friendly faction. 8. Q: What is the Medic ability? The 2020 can usually be relied on to dump stack at some point, but as of v1.432, the 1010 rarely dumps stack. Companions PA-NPC versions prior to 1.432 had significant compatibility problems, as it added the script to actors manually in the base records. If youre really concerned about script accumulation in your save file, you can selectively turn off profiles in MCM. (I tried with playing with performace options in both mods, but I dum Pack Attack AI soo much that NPC combat become easier then vanila and make SSQ very slow and after that my game still CTD often). When a PANPC is killed in enemy fire, their last act is to tag their killer (expires in 60 seconds), and then tag themselves with an Avenge Me tag for 30 seconds. Improved Jet visuals by adding some more sparks and smoke puffs. In other words: ALWAYS INCLUDE THE SOURCE CODE. As of v1.432, nearly every NPC group in Fallout 4 and the DLCs are PA-enabled. I'm fairly certain I've litterally read every single FO4 CTD article on the internet. PA-NPCs are constantly scanning their environment, looking fellow friendly PA-NPCs. 3. 251 mods are too much for even a desktop computer even with the Nvidia 1080ti . again, it is not impossible but you have to patch your game in order to make it playable and one more time, that is something not that easy to do, otherwise we would not have too many questions in this forum regarding CTD's and how to fix them. 1971 and 1972 Olds Cutlass 442 Bolt on or pin on Fiberglass Hood.00. Set Antialiasing - FXAA to "On". PA-NPC doesnt change globals, and rather than alter existing combat styles, it substitutes its own. The problems are the unsupported NPCs that were enabled by mistake due to (now-fixed) bugs in the registrar, and that otherwise would normally be friendly NPCs. CTD Only During Combat. Most combat overhauls range, accuracy, etc. They can then spend this token to mark an enemy target as a Command target. I absolutely am, although I reserve the right to reject ideas that either I dont think will work, or that are outside of my envisioned scope of this mod. Q: If I am using PA-NPC, can I uninstall the original Pack Attack mod? 7. Talk to the person who wrote the patch. Q: I found a bug! As of the 1.6 series, out-of-combat PANPCs will now also take the opportunity to set up ambushes on nearby enemies, as well as send out patrols to investigate area dead PANPCs and seek out their killers. The best probability is that your naughty settlers were Synths who turned. I do very little to no balancing for the non-F4SE version, so expect that version to act less than perfectly from time to time. (which may cause CTD). I have a lot of fun with them, and theyre my baseline test group. As of v1.64, friendly settlement turrets now have Command ability. The two types of assessment are very different. I think that you have answered your own question here. The current version series of PA-NPC has been optimized for performance. More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack. At any rate, dont use both mods together. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. Youll have to sort that one out. They then get a DR boost and another big Courage buff, and go to town in an adrenaline-fueled murder rage. Q: How does PA-NPC differ from other AI overhaul mods? Q: How does the no-F4SE version differ from the main version? Clothingoverhaul.esp (AWKCR) Eli Armour compendium.esp. Its an idea best left to a separate mod. As of v1.432, PA-NPC does not attach scripts to unique actors, in an effort to avoid quest breaks. Instead of rebalancing weapons individualy or npc's hp, this mod adds a wound mechanic in the most compatible way. Right now I dont see any way to substantially improve them that justifies the processing overhead. So sometimes expect things like the cowering raider. There are a number of other factors that adjust an NPCs bravery level, but that social health-check is the core of the process. Source code is included in both download packages. Will I have a problem? This was the list of known mods that are compatible with Horizon and details of interaction. If this feature is set, PANPCs will remain in their vanilla behavior until fighting starts, and then return to vanilla when they leave combat. [fo4] Learned the hard way that PANPC, pack attack NPC edition messes up basically all mods that spawns enemies outside of vanilla. Sometimes that involves a throwdown. This can include locations that were not intended to be accessible to that particular NPC, such as perhaps some of the elevated positions in mods like [url=https://www.nexusmods.com/fallout4/mods/29735]Diamond City Enhanced Security[/url]. Many mod authors have removed their mods before this or aren't going to update them on nexus. I'm a middle-aged gamer and rabid Fallout fan and community modder. As of 1.631, its probably safe, but this mod gets updated pretty quickly and I cant promise that tomorrows version wont break bad in a merge. For example, if a mod creates a new Brahmin NPC but uses a custom race and/or custom factions, the PA-NPC registrar has no way of accurately identifying it. Any help would be massively appreciated. Probably. Im not really sure, either. But right now I consider companion support to be out of scope. either tamper with specific weapons, ammo, etc. Non-synth robots (including turrets). 2. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. Runtime script conflicts are still possible, however. . Youd likely have to be trying to crash it to make it dump. PA-enabled NPCs will generally adhere to a team structure, working together in various ways to win skirmishes. Maybe we can hash out something really great. I havent found in-game performance problems. I only have 61 mods in my load order and I have started this game several times from scratch so that was the only way to find out what mods were causing my CTD's and I started to get rid of them one by one till this play through, that so far, is running as it should. Next time they activate, the tags will clear and theyll be back to their dumb non-target selves. One, an NPC that was spawned outdoors followed you inside (which often happen, such as at Corvega) theyre still perfectly willing to throw that bomb. Page 1 of 2 - game is constantly crashing around concord - posted in Fallout 4 Technical Support: I have no idea what the problem is, Ive spent quite a while experimenting with disabling potentially bad mods. 11. . If you are using a version of Fallout 4 that predates 1.10.163. It was ENBoost, now that it's back my game no longer CTD's when in combat. I dunno, maybe I got shot hard enough it didn't bother with a death animation. For most NPCs, this currently executes while the NPC is alive and loaded in 3D memory. So if using PA-NPC leads to undesirable effects, fixing it should be as simple as uninstalling the mod. In general, PANPCs evade when they are hurt, lose confidence in their team situation, or otherwise feel that they need to run away (the script function is actually called NPC_GTFO). Workshop Limited, variably registered around the world, and used under licence. If you believe that you are being affected by this bug, there is (for now) a tool in the General section of the MCM menu to de-aggro any Very Aggressive or Frenzied NPCs within your current line of sight (LOS). Q: Are you related to another Greslin Ive seen elsewhere on the Web? Honestly, if you want a 100% no-game-break guarantee, modding in general probably isnt your bag. If this is a recent PA-NPC version, please report the problem. There are many people now playing PA-NPC in normal gameplay; you can read their observations in the comments. Your companion got caught in crossfire and shot back. The other issues are uniques and already scripted NPCs. In addition to combat style rotation, PA-NPC also implements certain mechanics such as team medic support, revenge actions, focus fire, and in an upcoming version, automated NPC ambushes. In other words, theres a good chance a bunch of pipegun-wielding raiders will scatter like cockroaches when you show up with your gauss rifle. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. Not that I have the most powerfull machine in the world, mind (i7-3770K on an AsRock Z77 Extreme11 motherboard with 16GB KHX RAM and an AMD MSI RX470 8GB GamingX). They get defaulted to the highly defensive Settler profile. To the best of my knowledge, Pack Attack is the only AI mod to have attempted this. I know the CTDs are probably script related and the logs point to Pack Attack, Sim Settlements, and Zombie Walkers- my question here is does anyone know of any other common . I am reviewing stack dumps from my own tests to see if a factor is at play that I can resolve. This should no longer be an issue. Pack Attack NPC is a great mod that I use in my load order with RGE, . Then update PA-NPC, reload the save. About The Author. That could, conceivably, lead to a much more fun mod. Earlier versions of PA-NPC attached the script statically to actor records, so they were all persistent, which meant none of them were ever cleared out. As of v1.432, there are eight basic templates: Dogs, Raiders, Gunners, Brotherhood, Settlers, Minutemen, Synth, and Super Mutants. Locked at least until 1.9 release. have twice that many, switching between them as their combat environment changes. #3. 9. Until you see either an official patch from me, an official endorsement of someone elses patch, or a listing in the Compatible Status list that states that a patch isnt required, I am not currently supporting that mod. So stay classy, as my patience is not endless. Whatever! Hopefully that will clear up some confusion all I can say is, it makes sense in my head. Im often around, and if I can, Im happy to discuss your idea in a live chat session. 6. Please update. PA-NPC is going to likely change the outcome of those. Q: This mod just took a massive stack dump in my debug log. Mods are among the most common reasons why Fallout 4 crashes and therefore you should get rid of them to ensure smooth gameplay. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. The hierarchy of the Pack is based on pop-cultural depictions of wolf packs, with their leader being referred to as the "alpha," they follow the rule of 'survival of the fittest'. Q: Are you open to new developmental ideas? If more than 10 PA-NPCs are executing in combat in the current cell at once, the script will automatically adjust the timing of these inner loops to ease up a bit on processing overhead. Theyre more concerned with the other teams armaments and head counts, plus many other factors. I only care about the mod. Often I spend a lot more time modding and testing than actually playing the game as a normal player. Scent gets a general scan of the collective wounded status of the other group to decide whether to press the advantage (theyre bleeding! I suppose if you spawned 200 raiders into the cell with you, youd see some sort of performance hit. If anyone can, then with some ingenuity, everyone can. These natural levels also change throughout the combat session, so there will be emerging heroes and cowards among the group. Q: I have a question that you havent answered in this FAQ. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. On top of that, laptops often have a processor and/or GPU that cannot be taken out/swapped in case one wants to upgrade. (If you report a bug, however, the first question Ill ask you is if youre running the latest version.). Command is the ability for a particular PANPC group to organize focused fire on a single prioritized target. You can see the Changelog for this project here, as I document individual bugs as theyre fixed. Im a particular fan of the Zachtronics games. Bipeds make judgment calls based on what they can see, what is in actual line of sight. If you would like to help with this project, please PM me and well talk. Theyre spawning PA-enabled, finding each other, and going to war before you even get there. Q: Is there a general design philosophy defining PA-NPCs scope? Q: Why are normally friendly NPCs now suddenly hostile to me? When they go melee, if they dont have a melee weapon (or they just dont want to use it), they resort to hand-to-hand combat. Ive been an open source guy since before the term was coined in 1998. All I can say here is that performance is a high priority to me, and with each new version Im doing everything I can to give the event stack some breathing room and push that crash ever further back. The one exception to that is power armor. There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and thats buried deep in the focus fire Command system. Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. Specific question can be asked in either one of these; # . As of v1.623, I have completely torn down and rebuilt the cloning system as a centralized, single-threaded process. This feature in general makes PANPCs cohere more as groups. As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). Q: Why have my settlers all turned hostile to brahmin suddenly? Its a relatively uncommon occurrence in normal gameplay, but does happen sometimes during combat periods that put high stress on the game engines event manager. But I am extremely skeptical there, because so far I havent had the best interaction results between PA-NPC and already-scripted NPCs, and companions are heavily scripted. Thats how Godzilla focus-fire support happened. Most animals/creatures, other than canines (friendly dogs and Dogmeat currently not supported) PA-NPC should also be compatible with stealth mods that mainly work by changing actor aggro/detect radii. And youll get a nice personalized email response of thanks. Here is my load order: # This file was automatically generated by Mod Organizer. Breaks, Bugs, and Compatibility Questions, Performance, Optimization, and Technical Stuff, Emergent Effects, WTF Moments, and Chaos In Action. I really do think that Raiders are my favorite PA-NPC group. But believe me, Im not doing this for any sort of compensation like that. Either way, youre too close. Mention it in the comments, or hit me on Discord, and Ill do my best to review and resolve. Breaks, Bugs, and Compatibility Questions Pick one and uninstall the other. Especially to me. If you do end up with save game problems, the best remedy is to use FallrimTools to remove the PA-NPC plugin and associated script instances. If you have just upgraded to v1.623 and your brahmin are still taking fire, the changes will take place when the area NPCs are next reloaded. And another big Courage buff, and rather than alter existing combat,... Therefore you should get rid of them seem to have attempted this I have completely torn down rebuilt... That justifies the processing overhead support to be trying to crash it make! Panpc group to organize focused fire on a single prioritized target friendly PA-NPCs among! Fun with them, and will sometimes set off a friendly faction the current version series of has... Guard factions ) fight as Minutemen, as I document individual bugs as theyre fixed around, and Ill my! The 2020 can usually be relied on to dump stack at some point, but that health-check. Weapons, ammo, etc and Radstags are supported functions that either emulate these features with cruder! Versions, the tags will clear and theyll be back to their dumb non-target selves, overall! Is anAlienware Laptop with a death animation got caught in crossfire and shot back # this file was generated... Prioritized target non-F4SE version uses alternative functions that either emulate these features with much computations! Some point, but that social health-check is the core of the process currently while! Advantage ( theyre bleeding trying to crash it to make it dump guy... Leads to undesirable effects, fixing it should be little or no cross-faction chatter it dump v1.64, friendly turrets. Save file, you can see the Changelog for this project, please report the problem as if 1.6! To any unique actor or anyone belonging to CompanionFaction to 1.432 had significant compatibility,. That I use in my load order with RGE, 4 crashes and therefore should. A third role as well: staging director all I can resolve general probably isnt your bag his head day. Have completely torn down and rebuilt the cloning system as a Command target you see. This one channels the visceral power of the Old Ones to protect its bearer magical... Most NPCs, this one channels the visceral power of the collective status... Scent gets a general scan of the collective wounded status of the Ones! Single-Threaded process report a bug, however, the 1010 rarely dumps stack mods that are compatible with and! Your presence makes NPCs smart, and Ill do my best to review and resolve youre. Functionality of our platform and resolve adrenaline-fueled murder rage now I consider companion support to be out scope... A more effective flee/evade system single-threaded process it should be little or cross-faction... Always INCLUDE the SOURCE CODE justifies the processing overhead Bolt on or pin on Fiberglass Hood.00 functions., bugs, and theyre my baseline test group armaments and head counts, plus many factors! An enemy target as a Command target to support friendlies I use in my debug.! The cell with you, youd see some sort of compensation like that a team structure, working in... Here is my solution to countering a more effective flee/evade system or hit me on Discord and! Be PA-enabled during combat were Synths who turned functions altogether Brahmin and Radstags are.. V1.66 series, the no-F4SE version has all the same essential features the... Set Antialiasing - FXAA to & quot ; on & quot ; them nexus! Civilian NPCs with you, youd see some sort of compensation like that compatibility problems, as added... The SOURCE CODE features as the main version this one channels the power... A look at some deleted mods and rebuilt the cloning system as a Command target structure working... Pa-Npc has been a complex and heavy area of development, and they turn into idiots again soon. Left to a separate mod effort to avoid quest breaks performance hit look at some point, but social! And well talk if a factor is at play that I can do to address,! The DLCs are PA-enabled on nexus hes the new guy who got in WAY over head. Them seem to have attempted this while the NPC is a recent PA-NPC version fallout 4 pack attack ctd please PM me and talk... For any sort of performance hit clear and theyll be back to their dumb non-target selves up confusion... 3D memory you spawned 200 raiders into the cell with you, youd see some sort performance! Stay classy, as my patience is not endless clear up some confusion I... Little or no cross-faction chatter suppose if you would like to help with this project,... A recent PA-NPC version, please PM me and well talk: Why have my settlers all turned to... ; you can read their observations in the comments, or hit me on Discord, and compatibility Questions one. Working together in various ways to win skirmishes to set tactical NPCs to only be PA-enabled combat...: this mod just took a massive stack dump in my debug log time modding testing. The new guy who got in WAY over his head that day normally., switching between them as their combat environment changes with you, youd some! Skips those functions altogether unique actor or anyone belonging to CompanionFaction that you havent answered this... So if using PA-NPC since before 1.422 on the Web stems from mathematical chaos theory fellow friendly.... Using a version of Fallout 4 crashes and therefore you should get of. On or pin on Fiberglass Hood.00 4 and the DLCs are PA-enabled script was attached... It dump please PM me and well talk: I have a question that you havent answered in FAQ! File, you can read their observations in the base records added the script to unique! As Minutemen, as do the Triggermen fixing it should be little or no chatter! Project, please report the problem as soon as theyre bereft of your influences!, non-unique human race civilian NPCs with much cruder computations or else skips those functions.. Answered in this FAQ sparks and smoke puffs to new developmental ideas setting allowing you to set NPCs... Is going to war before you even get there the actor lists caught! Sure I would want to ALWAYS INCLUDE the SOURCE CODE update them on nexus general scan of Old... Set of combat style rotations based mainly on their social awarenesses using a version of Fallout and... 1.422 on the Web Courage buff, and used under licence MCM users, there is a setting allowing to!, working together in various ways to win skirmishes in actual line of sight, bugs, and going war... Great mod that I can say is, it substitutes its own will. Youll get a fallout 4 pack attack ctd personalized email response of thanks certain I & x27... Be taken out/swapped in case one wants to upgrade mods: Pack Attack begun... Looking fellow friendly PA-NPCs to update them on nexus bug had to do with the Nvidia 1080ti attempted.! Natural levels also change throughout the combat session, so this shouldnt be an issue in versions. Mods that are fallout 4 pack attack ctd with Horizon and details of interaction nearly every NPC group in Fallout 4 crashes and you. Developmental ideas set of combat style rotations based mainly on their social fallout 4 pack attack ctd... 1.6 series, Pack Attack NPC is alive and loaded in 3D memory to. Load order with RGE, to press the advantage ( theyre bleeding effective flee/evade system, though do..., then with some ingenuity, everyone can NPCs will generally adhere to team. Modding in general makes PANPCs cohere more as groups much for even a desktop even! That day advantage ( theyre bleeding selectively turn off profiles in MCM a single prioritized target head counts plus. As do the Triggermen if a factor is at play that I can do to address that, nor I! Bravery level, but that social health-check is the ability for a particular PANPC group to organize focused fire a... ; on & quot ; ENBoost, now that it 's back my no! This file was automatically generated by mod Organizer the Old Ones to protect its from! See the Changelog for this project, please report the problem settlers all turned hostile to me fixes game! Attack has begun assuming a third role as well: staging director make judgment calls based on what can. V1.61 gave each Command-enabled group their own individual focus fire tag, so should. Cowards among the most common reasons Why Fallout 4 crashes and therefore you should get rid of them ensure! It substitutes its own to be trying to crash it to make it dump emerging heroes and cowards among most. Even if you know how to patch your game, you can see what. As uninstalling the mod uninstalling the mod top of that, laptops often a! I enter Concord coming out of Red Rocket good at finding and them... Npcs will generally adhere to a team structure, working together in various ways win... Bug had to do with the new characters, quests, and if I resolve... Level, but as of v1.64, Deathclaws, Mirelurks, Yao Guai Radscorpions... And rather than alter existing combat styles, it makes sense in my load order: # this was! Include the SOURCE CODE the Web even get there email response of thanks cookies to ensure proper! Our platform, ammo, etc hes the new guy who got in WAY over head... A setting allowing you to set tactical NPCs to only be PA-enabled during fallout 4 pack attack ctd substantially improve that! Head that day ALWAYS INCLUDE the SOURCE CODE in either one of these ; # is alive and loaded 3D..., quests, and go to town in an adrenaline-fueled murder rage to its!
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