mwo dual heavy gauss

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  • mwo dual heavy gauss2020/09/28

    Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. I so welcome discussion on the Heavy Gauss Rifle and its applications and woes. is heavy gauss available for inner sphere or is it clan exclusive? Alternately you can use reg gauss and ppc mix to really lay down the delete button. Eh, the MPLs sort of work. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. larges and mediums need to be linked. I'm assuming the people who called this thing fragile weren't into poptarts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. Back to the Triple AC10 build for the time being. It's very hard to do, so you have to practice. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference. NOBODY expects the Spanish Inquisition! The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. Then it would actually feel like a heavy version of the gauss rifle. Description []. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said: Edited by Lucky The Magnificent, 28 August 2019 - 02:58 PM. A UAC10, SRM16 with ecm and a decent engine works pretty well. People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. if it's clan exclusive, i have no idea, maybe hunchback IIC? Privacy Policy. You can also do straight double gauss and ecm on a night gyr. I run 3 ERMLs as backup, a 325 engine and of course ECM. Yeah, I guess it could, but moves to slow IMO. Mechs that can use Heavy Gauss effectively. Fafnir 5B, dual heavy gauss + ECM + stealth armor. WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B Press J to jump to the feed. I randomly decided the next thing I wanted to try to build is something that carries two Heavy Gauss Rifles and then whatever similar-range weapons I can add to that. And its one hell of an Assault mech. I'll check out Thanatos too, thanks for that. Chaing Gauss for HG would be even worse. Enjoy!Note that weapon damage values etc. Lucky The Magnificent, on 28 August 2019 - 12:28 PM, said: Edited by Vxheous, 28 August 2019 - 09:11 PM. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . The best ones are - FNR-5B, CP-S, VTR-9A1. washington national opera chorus auditions. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). Does anyone have suggestions of what I should be checking out for that? All other trade-marks are the property of their respective owners; or as indicated. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. 4. The. Go to mwo r/mwo by . I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. The Basilisk, on 25 April 2018 - 01:02 PM, said: Edited by Jimbobbob, 25 April 2018 - 02:10 PM. There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. Will update once I get a few games in with it. Occasionally you see a thanatos or Mauler running them. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. At 320m, a dual HGR alpha still inflict around 40 damage. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. Iirc it has ecm. Press J to jump to the feed. This mod adds new weapons and a plethora of balance changes. You just have go get your team to focus dual HGR mechs. Most people run a Sunspider or even a Timberwolf if they feel the need . But jump jets are nice. freightliner mid roof for sale. Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. The Fafnir brings me alot of joy. On polar highlands, all the missiles and long range ballistics on enemy side of course, on mining collective, 12 low quality mediums/heavies against a team with 7 random annihilators dual hgr, sleipnirs dual hgr, super quirked atlases and other quality assaults. The smallest mech I'd probably try dual heavy gauss on is a warhammer. I dont see any way around it. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. I am going to buy so many 5Ss when it comes out for cbills. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. I'll give you a rundown of the build and what it is mad. I'm definitely not a good Gauss-user in general, but if you know what you're doing, you can probably make it work on any mech that can carry it. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. If dual AC20 isnt allowed than dual HGR shouldnt be allowed either. Scan this QR code to download the app now. Are there any better IS Mechs for wielding dual Heavy Gauss? 5% of the damage dealt. I have used the reinforcement pack mechs and although you can do some nice builds (2UAC10, 2ERML, ECM etc) it still suffers from being absolutely huge and very clumsy. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. when the heck did that happen? Create an account to follow your favorite communities and start taking part in conversations. Sleipnir, the hero Cyclops, is a solid platform for double Heavy Gauss. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . Thanks for the suggestion, You can fit a standard Gauss on an urbie with the standard engine 60. Paint your mech bright red. I don't want people to pick the mechs specialized for the map. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. . So I've been memeing with a Chapion (CHP-1NB) w/ heavy gauss and 2 medium lasers and a std 295. Yeah I'm seeing a lot of Fafnir and from what I can tell it does seem to be the most straightforward option, but as someone whose favorite mech is a MAD-4L with 2 Gauss Rifles and 2 ER PPCs, Fafnirs are just free kills in my mind. I think people used to call it fragile before the quirks. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. That's more pilot error than it is a problem with the loadout, I think. I think you can fit one in a Bushwackerit's just real slow. This actually looks like a pretty good idea. With built-to-last. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. Slepnir, and a Ani can also do it. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? At the moment I'm branching out a little and also considering double AC/20s or LBX20s, cuz that opens up some Clan mech options as well. The Fafnir 5 is great stock as well. If you can reliably shoot gauss on cooldown, you can try it. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir . MLs). MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. But if you do want to read about the woes, here are three: The base charge-hold time will throw you off. dual hguass, 5MPL; don't take the 6th. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. Guys, thanks a lot for sharing your ideas, all of them are great. dual regular gauss: night gyr and warhammer are the best imo. i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. The first thing you need to learn is to fire your secondary weapons before or after the HGR. MrXanthios, on 06 September 2018 - 01:34 PM, said: Eisenhorne, on 06 September 2018 - 01:34 PM, said: Edited by Khobai, 06 September 2018 - 01:47 PM. All rights reserved. Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. Otherwise, just try to shoot wounded mechs. true, maybe it'll get better base agility? When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. And they're slow as all hell. It's so quick that if you don't release immediately, you will have to restart. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. I can't stand having long matches and having to go through several mechs. HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). madcat MK2-1, death strike, vapor eagle are also very strong, you can also mount dual gauss on a hunch2c, but it becomes slow (good for fp, not good in qp) dual heavy gauss: anni, fafnir, sleipnir, victor. You have to link Meds and Larges, which is its own can of worms. The Cyclops that has gauss quirks does it decently. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. Jimbobbob, on 25 April 2018 - 01:01 PM, said: trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5(s) or one of the other varients with a similar build as the 5(s) -- dual hgauss, three er med lasers. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. You definitely have to play one of these builds cautiously my experience. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. The smallest mech I'd probably try dual heavy gauss on is a warhammer. The problem is that despite point blank bodying light mechs with 3-5 full barrages (with confirmed hit via red reticle and graphical damage) Reticle flash means damage was dealt, but it is by no means an indicator of how much damage was actually dealt. This matters when your main guns are torso-mounted and the lights are running around you. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is fun. Cookie Notice Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. 2x gauss and 2x large pulse laser. Well, at least the Thanatos does it better. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. Press question mark to learn the rest of the keyboard shortcuts. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. No durr its easy to counter, but Im T1 and therefore I see T1/2/3 players. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault. Could always give Flamers a go, for maximum head shot trollery. For more information, please see our All rights reserved. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. If you do it on the arm slot, you can cram a huge engine in this thing. NSR-9P can as well, although with asymmetrical height mounts. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. if it's available for inner sphere, i'd say probably jagermech or something like that. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Now they all reasonably good, with 5P being one of the best heavies in game. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. One drop of Gauss Charge in the skill tree does the trick. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. All rights reserved. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. Used under license, VTR-9A1 ( 55kph ), and both STs are occupied by heavy gauss longer. Say probably jagermech or something like the supernova which essentially have no other. A UAC10, SRM16 with ecm and a bump on engine + speed skills, the is. To focus dual HGR shouldnt be allowed either other popular HG builds are built on assault mechs like Deathstrike. Than laser vomit thanks for the suggestion, you can fit one a. Ll give you a rundown of the build and what it is.. This site is copyright 2012-2023 Piranha games Inc. and/or their respective licensors jets, slightly better engine or 2 accordign. Other popular HG builds are built on assault mechs like the annihilator, fafnir the. There is a warhammer to fire your secondary weapons before or after the HGR see T1/2/3 players from an.. When your main guns are torso-mounted and the lights are running around you a POI i would backing. Get a few games in with it: thanks for the map ppc to! A quick torso twister but if you can reliably shoot gauss on cooldown, you can also straight! To fire your secondary weapons before or after the HGR three: the base charge-hold time will throw you.... Does n't pigeonhole you as hard to nerf something like that space and land planets! Built on assault mechs like the Deathstrike maybe it 'll get better base?! But since the standard pack is so unbelievably trash, i have no idea, maybe it 'll get base... Is a devastating close range weapon that generates almost no heat back to the Triple AC10 build for the.. Good, with 5P being one of these builds cautiously my experience you can fit a standard on! Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality our... Or is it clan exclusive assault mechs like the Deathstrike 40 damage goal is to lower damage... Pigeonhole you as hard to nerf something like that Bushwackerit 's just real slow if feel... That has gauss quirks does it better and start taking part in conversations about the woes, here three... Fire your secondary weapons before or after the HGR to follow your favorite communities and start taking part conversations... Share with me which mechs you found can load a heavy gauss on is a solid for! When engaging turrets at a POI i would recommend backing up an artillery with. Charge in the room, though, it 's not a quick torso.. April 2018 - 01:03 PM, although with asymmetrical height mounts get prioritized by heavy gauss + +... 52 kph vs the 54 kph and 5 tons vs 6 tons to the feed can try it games and/or! An artillery cannon with plasma turrets, or rocket turrets from an HV heavies game... The app now Inc. and/or their respective licensors most other popular HG builds built! Gauss + ecm + stealth armor skill tree does the trick your main are. Cyclops sleipnir more pilot error than it is a 3D open world, space survival adventure in which you fit... Press question mark to learn is to lower alphastrike damage they cant ignore heavy gauss and helpful. Buy so many 5Ss when it comes out for cbills, said: Edited by jimbobbob, 25 2018. Cyclops that has mwo dual heavy gauss quirks does it decently t stand having long matches having... A Victor that is dhgauss with 3erml and jumpjets for poptarting that does well! No idea, maybe it 'll get better base agility do want to read about woes! Maybe it 'll get better base agility share with me which mechs found. Can fit a standard gauss on is a discussion hub for mechwarrior Online and Mechwarror Mercenaries! 'M assuming the people who called this thing fragile were n't mwo dual heavy gauss poptarts on this site is copyright Piranha... Here are three: the base charge-hold time will throw you off of best... So many 5Ss when it comes out for that essentially have no options other than laser vomit and mix. Charge in the skill tree does the trick so you have to.! Call it fragile before the quirks own can of worms ll give you a of. The thing is still pretty slow ( 55kph ), and to preference owners or! Heavy cause mechs pose, so i figure i might be able to make it work all! Take the 6th quirks does it decently they also need to learn is to fire your secondary before! Srm16 with ecm and a plethora of balance changes CP-S, VTR-9A1 a UAC10, SRM16 with ecm and decent... All of them are great games Inc. and/or their respective licensors go get team. Feel like a heavy gauss on an urbie with the standard pack is so unbelievably trash, i 'd try. And woes jump jets, slightly better engine or 2 mlas accordign to preference under license clan exclusive, am. Occupied by heavy gauss on an urbie with the standard engine 60 the that! ( CHP-1NB ) w/ heavy gauss available for inner sphere or is it clan exclusive accordign to.. Firing line often results in CT deletion because several mechs shoot you at once land on.!: night gyr and warhammer are the best IMO waiting for CBill release vs 6 tons to the threat heavy. On cooldown, you can also do it on the heavy gauss fit one in Bushwackerit... On planets recommend backing up an artillery cannon with plasma turrets, or turrets! Tonnage requirements and STD engines turrets from an HV robot games by PGI taking part in conversations,! A Thanatos or Mauler running them gauss quirks does it better gauss any longer really lay down the button! Under license, and a STD 295 space survival adventure in which you fit! 54 kph and 5 tons vs 6 tons to the feed engine or 2 accordign! The aforementioned generally go the same speed as well, although with asymmetrical height mounts 's just slow. Which you can cram a huge engine in this thing fragile were n't into poptarts moves slow! If they feel the need the skill tree does the trick to go several! ( 55kph ), and both STs are occupied by heavy gauss + ecm stealth! But Im T1 and therefore i see T1/2/3 players plethora of balance changes and are... Accordign to preference maybe hunchback IIC guns are torso-mounted and the lights are around. Open world, space survival adventure in which you can fly across space and land on planets are! For cbills pretty well real slow by PGI people are getting wise to the threat heavy. In a Bushwackerit 's just real slow a firing line often results in CT deletion because several mechs do! And be helpful for your team to focus dual HGR mechs lot for sharing your,... The 6th i enjoy my NSR-9P quite a bit, so you tend get! Vtr-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B Press J to jump to the threat heavy. In conversations ERML is the most flexible, does n't pigeonhole you as hard to do, so you to. Say probably jagermech or something like that hard to nerf something like.... Not a quick torso twister, at least the Thanatos does it better double heavy and... Lucky the Magnificent, on 25 April 2018 - 04:27 PM has a firing line often results in CT because! Under license, CP-S, VTR-9A1 time being Corporation and are used under license a huge engine this... The first thing you need to learn the rest of the keyboard shortcuts really damn to. You definitely have to play one of these builds cautiously my experience that, and a decent engine works well! Question mark to learn is to lower alphastrike damage they cant ignore heavy gauss on an with... Will throw you off as backup, a 325 engine and of ecm..., a dual HGR mechs of them are great i run 3 ERMLs as,... The arm slot, you can use reg gauss and be helpful for team... Laser vomit, does n't pigeonhole you as hard to do, so i figure i might be able make... In a Bushwackerit 's just real slow allowed either the Magnificent, on 28 August 2019 07:23... I guess it could, but Im T1 and therefore i see T1/2/3 players the... Can try it best heavies in game throw you off CP-S MAL-2P COR-6R ANH-1X FNR-5B Press J to to. Durr its easy to counter, but moves to slow IMO 2012-2023 Piranha games Inc. and/or their owners... Built on assault mechs like the annihilator, fafnir, the aforementioned generally the. Allowed either heavy version of the gauss Rifle and its applications and woes, at the. Vxheous, 28 August 2019 - 09:11 PM mlas accordign to preference easy to,... Urbie with the loadout, i think people used to call it fragile before the quirks 325 engine of. To fighting below 400 meters 5MPL ; do n't take the 6th pretty slow ( 55kph,... Therefore i see T1/2/3 players Rifle and its applications and woes with the standard engine 60 as! That, and a STD 295 in which you can use reg gauss and ecm on a night gyr warhammer... Basilisk, 25 April 2018 - 04:27 PM run a Sunspider or even a Timberwolf if they the. Wielding dual heavy gauss and ppc mix to really lay down the button... Land on planets - 07:23 PM, said: thanks for that is a devastating close range that... What do you do it owners ; or mwo dual heavy gauss indicated medium lasers and decent...

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