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blade dancer subclass 5e2020/09/28
The weapon must have the two-handed or versatile property for you to gain this benefit. Although the additional damage is negligible you can use your extra attack to boost your AC by 2 with the Kensai's Agile Parry feature. After getting your subclass you have to decide weather you'd rather stick with Rogue until you get Uncanny Dodge or start your Monk progression, I'd personally choose to wait for uncanny dodge but If you don't want to that's fair, 2 levels of Monk gets 10 feet of unarmored movement and Ki. I ultimately decided to go with a mix of Rogue and Monk, The build focuses on Rogue with some Monk for flavor and to take advantage of it's defensive features. At 11th level, you reach mastery in your blade dancing, and gain control over the dance of death technique. Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while . At 3rd level, you choose to emulate the ideals and training of a runeblade Discipline from the list of available Disciplines. $1.00. Your fighting style looks more like a dance than a battle. You can use your bonus action to give you a bonus of +2 to your AC and advantage on your Dexterity (Acrobatics) checks until the start of your next turn. Spells: Able to cast arcane or divine spells.Special: Proficiency with any sword. That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). You embody the power of your muse. This is your capstone ability, and if you make it to this, congratulations, youre a true bladesinger. You can create a second rune weapon if both your rune weapons would be light melee weapons with the thrown property. With this background, making your way around will be a breeze, but youll also have the basis for a really profound and worldly character. Great summary of the subclass. Once you use this feature, you cant use it again until you finish a short or long rest, unless you expend a spell slot of any level to use it again. Once you use this feature, you cant use it again until the end of a short or long rest. Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. Whenever you use your Arcane Strike, until the end of your next turn, you gain advantage on your next attack against that creature. Dancer's Will Maximum is gained Through your Level + Dex mod. You start with the following equipment, in addition to the equipment granted by your background: Starting at 1st level, you create a special, complex pair of gauntlets that are mechanical in nature. The first attack you make as part of this flurry have Advantage. A blade dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for enchanted blade. I purposely so far have left it at light weapons, both to keep the damage on the lower side, so it doesn't spike too high with the extra attacks, and I also think thematically the dancer would be better suited to light only weapons. Its important to plan out ASIs as you build your character. A feature you probably aren't expecting to see that I think deserves a mention is the Wolf totem barbarian's 3rd level ability. Shadow Blade - This concentration spell gives you a magical blade made of shadows that deals 2d8 psychic damage and has the light, finesse, and thrown properties. Since wizards have 5 ASIs altogether, it stands to reason that well split these 3 and 2, depending on where we need the most help. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. Blade Singer is Elf locked and I just don't see this character being an elf disqualifying the class automatically. At 10th level, this means a maximum reduction of 25, which is nothing to shake a stick at. You can use your rune weapon as a spellcasting focus for your runeblade spells. Build Time: Race Human Variant with the Mobile feat, Stats: 10 Str, 16 Dex, 12 Con, 8 Int, 14 Wis, 14 Cha. The "conventional" spell slots from your Wizard levels also let you use hex more often than a pure Warlock would. As for light armor, get what you can afford as soon as you can. If custom ability scores are allowed for any or even a few races, feel free to ignore this bit of advice and choose a race that you think is cool. Increases to two rushes at 17th level, Which also allows for the use of an extra Bonus Action for both, may not use more than one rush in one turn and refreshes at the end of a Short or long rest. Autumn Rain (Thrown Weapon Required). When cast using this feature, the spells dont require concentration, you are immune to the spells effects, and you can end each spell at any time (no action required). Additionally, you learn to create unique magical effects with your dances. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 6d6. Also beginning at 14th level, you have learned to draw power from your audience. Whats 22 x 4? Beyond that is something that is less of a problem and more of a true limitation: our stock of spells. The levels of the slots you recover can combine to a total of half your wizard level. The duplicate disappears when you or it take any damage, if you become incapacitated, if you dismiss it as a bonus action, if you create another duplicate, or if it is ever 30 feet away from you at the end of your turn. Normally, we like to clearly see first, second, and maybe third place when were dealing with ability score importance. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. You gain a +2 bonus to attack rolls you make with ranged weapons. When you do so, you cant do so again until you finish a short or long rest. To create art and invoke emotion within those who perceive it. This movement doesn't provoke opportunity attacks from the creature you have hit just before taking this reaction. You get so much more bang for your buck on this spell that you wont even have to burn a spell slot to cast. There are two paths currently that you can go down for this class' Archetypes (more will be added a lot later) currently there are the Offensive focused on damage output and then there is the Defensive Bully style to fit different roles for your party. If you're playing a warlock in Dungeons and Dragons 5th edition, you have a wide variety of subclasses to choose from. In addition, while Dance of Battle is active, whenever a creature moves within 5 feet of you or start its turn there, you can force that creature to make a Dexterity saving throw, or take damage equal to your martial arts die. At 3rd level, your weapon flows along with your strikes, deliberate and precise. The duplicate looks and sounds like you but physical interaction with it reveals it to be an illusion, because things can pass through it. The weapon stops hovering and is no longer bound if you become incapacitated, or when you choose to sever the thread (any time, no action required). When you hit a creature with a weapon attack using a melee weapon that you are wielding with two hands, you can push the creature up to 5 feet away from you in a straight line. Tools: None This amount can be split among many jumps, but each one, no . Bladesinger wizards can use their action to attack twice, or . If we do burn a dash action though, well be flying across the battlefield at around 80 ft. per round. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past. As an action, you may expend a Bardic Inspiration Die, forcing a single creature of your choice within 30 feet of you that can see and/or hear you to make a Wisdom Saving throw against your Bard spell save DC. ), Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=College_of_the_Dancer_(5e_Subclass)&oldid=1550447. A creature can use an action to make an Intelligence (Investigation) check against your spell save DC, determining the duplicate to be an illusion on a success. Starting at 11th level, once on each of your turns when you take the Attack action, you can forego one of your attacks to instead cast a spell with a casting time of one action. #2 Jun 27, 2019. . You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. Scan this QR code to download the app now. To be a Bard is to create. Acrobatics (+10), leap of the clouds, fast movement. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. Chaotic Tide (Versatile Weapon Required). Once you use this feature, you cant use it again until you finish a long rest, unless you expend a 5th level spell slot or higher to cast the spell again. As the runeblade becomes stronger, they may study, create, or discover more glyphs to etch onto their weapon, further enhancing their abilities. In this section, our recommendations are still based on the way races have worked in 5e for the last decade, but talk to your DM about how custom lineages work at their table. Durable For starters, this boosts your constitution score by 1, meaning youre only half skipping an ASI. For example, if you are a 4th-level wizard, you can recover one 2nd-level spell slot or two 1st-level spell slots on your short rest. Any creature immune to the Charmed condition automatically passes this saving throw, and if the creature has advantage against Charm, they also have advantage on this saving throw. I see it as the Dancer distracting enemies and making openings for her allies. So if one where to embody music, their form would carry that innate magic, would it not? Fighting Initiate If theres anyone who knows fighting, its fighters. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. Your dance is violent and evocative of destruction and fury. Additionally you can draw a thrown weapon as part of your attack, as well as pick up any thrown weapon in your space during your movement. Rogue Subclass. Tools: None Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon. If you want to cast either spell at a higher level, you must expend a spell slot as normal. You gain conclave spells at the ranger levels listed: At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. The Rogue Swashbuckler's charisma based abilities are exactly the type of features I imagine a blade dancer having but the subclass's later abilities look really underwhelming at a glance. You can't use this ability unless you are engaged in two weapon fighting. Also, when you use your Glyph of the Marionette feature, you can move your bound weapons and use them to attack when you are within 60 feet of them, instead of 30 feet. Once you use this feature, you cant use it again until the end of a long rest. Their deadly precision with sharpened blades is fearsome. If you are not wearing medium or heavy armor or carrying a shield, you can activate the bladesong as a bonus action. Either of these subclasses will do well for you and allow for the multiclassing to be more than just a dip. The Archfey As an Archfey warlock, you form a pact with a powerful fey creature. Blade Dancer. 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The friendly Discord of many Things, and if you want to cast either spell a...
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