retroarch running slow

blog
  • retroarch running slow2020/09/28

    But 1 problem occured. Select-X (Quick Menu) > Back > Right once, select Audio > Output #1. Some games will never achieve playable speeds. (32GB RAM, AMD FX-8350 4.01GHz, AMD HD 7970 Matrix Platinum Edition) and it was running fine before (on Windows 10) but recently it's slowed right down and I don't know why. Damn, I was afraid of that. It played fine on my monitor in my room, which is at 1080. ok, do other libretro cores work at the proper speed? then try other exact things listed in the thread besides those you quoted, change your OS power options to high performance, make sure it's using the discrete GPU if you have discrete+integrated, and blow the dust out of your fans. Most modern HD TVs can display at 1080p (1920x1080) and 720p (1280x720) without issue. The video on the screen refreshes every 16.7ms (1 second / 60 frames = 16.7ms). Change it and see if it improves. Butnow, there's traffic along the way (your network latency). I have a Core2Quad @2.66Ghz , and Ive been playing at full speed, even on a older machine, so its not a CPU problem. But for the FPS counter you can just Select-X and return to game without saving if you don't want it permanent. Try going into settings>video>Windowed Fullscreen, and turn it off. Hosting Information I will try to do this later. for n64 make sure you are using retroarch nro installed, not the xci rom. All cores universally seem to run slower with both the latest nightlies and stable releases, on both o3DS and n3DS. Most cores (such as Picodrive, Genesis Plus GX or SNES9X 2005 Plus) run at full speed on N3DS. Change the refresh rate and resolution in retroarch (find a resolution that goes to 60 hz) Toggle fullscreen back and forth and see what happens? An if statement was wrapped around an ifdef directive wrongly, which was easy to miss since it only affects systems with no network support. The most important thing is stability. By default RetroPie will output to your TV's native resolution, but this can be overridden via Runcommand - options 4 and 5 - "Video Mode". !Here are my infos odf my computer with Win10 :Processor:AMMD A8-4555M APU with Radeon(tm) HD Graphics 1.60 GHzRAM 4,00 GBSystem Type 64 bit. Why would this need to be removed if pcsx-rearmed doesn't run at full speed in most games and mednafen VB runs at unplayable framerates, yet they're still there? Gens adjusts by adding more if needed (depends on ping). System version: 11.5 Try the game again. Press 'Forced refreshrate (Hz)' and set up a manual refresh rate. Overclock Your Pi. You can experiment with it, but 1 or 2 frames should be more than enough. In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. Display as a link instead, Some games, especially SuperFX and SA-1 games, will be slow on a stock speed Pi 1, but are generally playable on a Pi 3. I've tried so many different tutorials on installing retroarch on the switch, i put it on the front end of the switch, installed mupen for the emulator, but i just can't seem to get completely smooth emulation for n64 games on the switch. My other relevant threads leave Resampler as sinc, change Quality to lowest (noticeable performance improvement) Back twice > select Video > Synchronization. Expected behavior. I found out the issue was caused by exiting Retroarch while my bluetooth controller was connected (8bitdo SN30 Pro+, if that matters). Not trying to be negative, but it sounds like the issue will be very difficult to be tracked down and resolved. Edit /opt/retropie/configs/all/retroarch.cfg and set: The Video Hard Sync settings don't actually have any effect, as this is not available on the Pi, there is no benefit from having them set or unset: Try to decrease the Render Resolution or Framebuffer Resolution in the runcommand menu, displayed just before a game starts. Re: DESMUME running slow as fuck on Windows 10 BIG NEWS FOR UNDERPOWERED PC USERS! RetroArch's new automatic frame delay setting makes low input lag easier Dustin Bailey Dustin's all about retro games and adventure games, as well as being a Final Fantasy XIV devotee. What I'm considering doing is starting a bounty, but I'm still on the fence. Oh yeah, Windows 8 ran desmume just fine and dandy. I recommend leaving this running all the time, so you can monitor it. How much faster depends on the specific game and emulator you are interested in. Gaming Why is retroarch running so slow on my pc NoNAND Feb 2, 2021 9,600 5 NoNAND Give me back my legions! If you setup pcsx2 core settings on one machine that is stronger then use it on a slower machine it could be your settings being copied over and set to aggressively. Vsync : On Take your time, if you want me to help test it, I can. Fortunately, overclocking your Pi is pretty painless. Don't say "I've got a 100Gbps connection!" Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. Vsync : On. Nothing else is really going to help I am afraid. This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. So I downloaded RetroArch, and tried setting it up for SNES games. If not, your CPU may be clocking down. If not, your CPU may be clocking down. Issue is too old and has been closed. For me it's better with the option D3D11 instead of OpenGL. Looks like that 3DS is slow again. Follow his advice at your own risk. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). Again, confer with youropponent, as it's important that your Input Latency Frames are the same value! I'm at a loss, if more optimizing can be done, great. and our Well occasionally send you account related emails. Now, I just need to figure out if there's a way to make it permanent now that I know what the problem is, since it'll eventually go back to running slowly when I plug the keyboard back in. The difference is Plus has superior audio emulation. Above 'dynamic recompiler' the option 'Enable Advanced Bus-Level Timing' was on, also by default. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, theres a weird issue that Im running into. Post more info about your hardware if you need help figuring that out or go to whichever website and grab the latest driver. By turning Run-Ahead on, you remove at least 1 frame of input latency (you can set it higher if you'd like). There has to be at least some Desmume users who have updated to Windows 10 and run games at light speed. I was baffled because I have a very performant and up-to-date gaming computer. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator . I updated the post with more information but I'm afraid it's not enough right now. Adding Input Latency Frames allows some time for Netplay to expect the input. Changing to High Performance did boost my CPU from 3.2GHz to 3.5 GHz, though. Reply to this email directly or view it on GitHub. 1 Like Also, the most important thing is your local FPS (or frame rate). Snes9x 2010 is completely unusable on N3DS. To use it, hold E on your keyboard, and the game's action will slow down enough to feel like bullet time. I'm just wishing to have all of my old games in an all in one emulator like retroarch but with no luck so far. Most cores (such as Picodrive, Genesis Plus GX or SNES9X 2005 Plus) run at full speed on N3DS. RetroArch is a multi-system emulator that supports pretty much every video game system. 2. andres-asm closed this as completed on Jun 8, 2015. warmenhoven added a commit to warmenhoven/RetroArch that referenced this issue on Jan 14. Sishiya. When I look at task manager the CPU and RAM seem fine but the Disk runs at 100% during play. It will work with the Vulkan driver (using very accurate if low-resolution N64 graphics). I just wanted to see Snes emulation close to Nintendo's official Snes VC, I was too ambitious, and I'm sorry for suggesting to you to add 1.52 audio (on GBA Temp) to your fork of Snes9x, it was rude and inconsiderate. My PC's more than powerful enough to run it. This is the effect of latency. Changed audio driver to CSND I would suggest running RetroArch in a window and check your process monitor to see if one of your cores is pegged at 100%. While the game is running, it isnt anywhere near 100% utilization. We're happy to share a few improvements to RetroArch 3DS that make it even better. I'm not really a tech person, as you can tell lmao. See, I would use Snes9x 3DS, if it had Blargg's sound core, because as it, it runs very well, maybe the N3DS is just incapable of running a superior audio core. Squashed 'deps/SPIRV-Cross/' changes from 2820ab0b51..49e4117c5f. I recently booted up N64 on RetroArch and it was extremely slow. GPU/video card drivers give significant performance boost once installed, so prioritize downloading and installing it. A lot of people have done tests of controllers. Also, the InputLatencyFrames setting is saved when exiting RA. Frame Delay : 0 Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio), N3DS info: PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator. Using DKC2 as a benchmark. @twinaphex Yes, this fixes the performance issue on the 3ds port. It might also be useful to disable the Steam Overlay as well. Okay, so that's two for two, where do we go from here? 1.52 audio is too much for N3DS. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So, if you press the button mid-frame (8ms), and your input latency adds up to 10ms, the total is 18ms (10ms latency, 8ms to press the button), and you will miss the frame. The short frame rewinds make it seem like input lag. Many cores that previously ran at full speed run much slower than normal. Most SNES, Mega Drive, GameBoy Advance, and simpler emulators should run at full speed or close on a Pi 2. Due to limited processing power and/or lack of emulator efficiency, some games will never achieve playable speeds. Have a question about this project? https://retropie.org.uk/forum/topic/27429/howto-emulator-performance-tweaks-for-psp-and-n64-and-quality-for-psx, https://retropie.org.uk/forum/topic/27428/howto-change-output-resolution-to-720p-on-libretro-retroarch-emulators, https://retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt, disables bilinear filtering on some emulators. All trademarks are property of their respective owners in the US and other countries. However, I use Project64 by default for N64 games and games run without issues. Conker's Bad Fur Day : 14 fps with the intro rain, 22 fps standing on the rock above the waterfall, full 29.97 fps near the Nasty/Nice sign on second stage, 24-29 fps during the scientist and bee intros. upgrade or downgrade gpu drivers. I did set the TV to gaming mode, but that didnt help it either. A similar thing's happening to me. c101b4c Is this something that can't be changed or fixed, heck, or even checking out the regressions? Run-Ahead is local only, so this doesn't matter if the values are different between players. Uh wut? Can you do a bisect? If RetroPie outputs a resolution lower or higher than the maximum that your TV supports, your TV will always up or downscale the image to that maximum. Please let me know if there's anything else I can do. Go have fun. Is the N3DS is too weak for better SPC700 emulation, even with the four times processing power? Cheap laptops are garbage, from day 1. Goldeneye and Conker's Bad Fur Day are really smoother now with very few slowdowns (combined with tweaks from my previews threads linked below). The amount of data passed between PCs is just inputs, and occasionally save states. Sounds like this needs to be closed since nothing can be done. Will post a video. Typically when the cache is building you will see a small green bar at the top of LaunchBox. Benchmarks If you are curious as to the input lag of your controller (the first part of above), you can look it up on the internet. What RA does in this case, is rewind to Frame 123, show your B button press, and continue. I have tried bsnes accuracy/balanced/performance, as well as the Snes9x (without any dates), and all have the same issue. Vsync swap interval : 1 So yes, I'm conflicted, it can run well via official emulators. Enable Game Mode in the TV settings for the input used for the Pi. Aladdin ran at full speed during the first level Unless someone knows what revision or change was made that caused this issue in Plus and 2010 it's likely stuck. I'd prob stay away from Ryzen CPUs in laptops. With 'dynamic recompiler' turned on (as I've been warned in description below 'Emulation Settings > Use dynamic recompiler'), this code stopped working. Decreasing the screen size the emulator has to calculate can lead to an overall speed increase. Ifthe input arrives before that time, it will update the videoon the screen. So if we use our bus analogy: Imagine you need to get on the bus. Just installing an emulator will not change the default RA settings, so it's strange this step affects all RA cores. Sign in I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. If the Network Latency is constant, it can be dealt with easier than if it is constantly changing. Where would one even begin? I may need to start a bountysource to rally support to add Anomie's S-SMP to Snes9x since Blargg's S-SMP is a bottleneck for the N3DS CPU. [New 3DS] RetroArch Snes9x 2005/plus audio stutter and frame drops, https://www.dropbox.com/s/h1cfchavi0dosxo/DSCN9580.MOV?dl=0, https://www.dropbox.com/s/d7f3u7fieq0sta0/DSCN9581.MOV?dl=0. # only skipped commits left to test Are you using Snes9x 2005 or Snes9x 2005 PLUS? Even non-special chip games suffer and drop to 41-45 fps in some cases; the N3DS simply isn't powerful enough for accurate SPC700 emulation. Users have discovered that if the TV's HDMI input for the Pi is already selected/activated when the TV is powered on (as opposed to a Blu-ray player, game console, etc. Your link has been automatically embedded. I tried to speed up the game, read somewhere about 'dynamic recompiler', which was turned off in settings by default. By default, Input Latency Frames is set to 0 in RA. Ok, I figured it out. I did get Snes9x, and games do indeed work on there. The best way to think of the above isthis way: Imagine you need to get on the bus. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up.[/QUOTE]. Downside is there's only support for the Cx4 and DSP1 co-processors. i fiddled with everything from overclock 200% to gpu settings. @bparker06 Seriously? If the lag occurred constantly that would certainly be an issue with the core you are using. See the Sorry, I'm not going to let a new user advertise weird launcher programs of old forks that don't work any better than new desmume versions. Well, guess my work is done here. The problem is this: It only checks every 16.7ms. So it does seem to be an issue with RetroArch and with it being a on a 4K display. Mythic-Beasts. Thoughts on the "threaded video" option in RA for dealing with this? RetroArch has been updated with no change. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. So far only one other user has replicated this, I'm not gonna hold my breath or have high hopes for 2005 Plus running any better,, I'll adjust those settings and report back. 7cc72f0. How much faster depends on the specific game and emulator you are interested in. source. If you feel like an octopus holding E while also gaming, visit RetroArch's main menu. Turn off 'Sync refreshrate to screen'. Changed audio latency to 200 ms (overkill, but for the sake of it), Games tested: In our case, the amount of time it takes to for one player's button press to show up on the other player's screen. blow dust out of fans. If you have a Raspberry Pi 1 or 2, overclocking is super simple with the built-in overclocking tool. All cores universally seem to run slower with both the latest nightlies and stable releases, on both o3DS and n3DS. E. If you have an account, sign in now to post with your account. Retroarch is unusable for me. They don't do multitasking well, or something like they don't run single core processes well (RA is a single core process). Many players complaining about input lag are probably experiencing this. Max swapchain images : 4 maybe a setting i can try? If it audio crackes again, lower the value even more. page for more information. This began happening sometime in between releases 1.6.0 and 1.6.3. Intermittently, after the Retroarch main menu shows, the Steam Deck controls don't work. 3. So if you press the button, if it gets to the emulator in time, it will display it. Again, speed doesn't matter, this game could be played using a 1200 baud modem no problems. There are 2 major forms of latency (or lag, whichever you'd like to call it): Input Latency - The delay from pressing a button, to the display of that button action on the screen. Sync to Exact Content (G-Sync, Freesync) : off (not tested, might work well on supported monitors/TVs), Caveats (still worth it given the major performance boost), Saving changes This is my opinion.. it's your money, do what you want. I think honestly what you might be running into is that maybe changes to the SNES9x cores made the core slower for 3DS. You will see an FPS display in the top right of RetroArch. The games still run, but they are seriously, seriously slow. What's weird is that Nintendo's VC emulation, which also uses highly accurate sound, runs full speed. Actual behavior. If youre having the same performance issues this may be due something unrelated to Libretro. An emulator displays video by frames. I didn't even remember posting this, I remembered posting another issue. Thanks a million hunterk. Could anyone here shed some light on this? If not, your CPU may be clocking down. Raspberry Pi 3. Espaol - Latinoamrica (Spanish - Latin America). Certain versions of the emulators run some ROMs very fast, other versions run the same game very slowly. This is unrealistic. There is not many settings you can change, and seems like changing render have no effect (probably only 1 render supported). Network latency is the amount of time it takes for communication between 2 PCs. Thumbs up. Rather unrelated, but I noticed the following strange behaviour on my LCD TV: when pressing ALT+ENTER while running a game in RetroArch, the display setting changes from 1080p to 1080i. For all changes done through the Retroarch menu using Select-X you need to save them using overrides: In a perfect world, every button press on a frame would be registered on the same frame for your opponent, without problems. Or does anyone know where to get the old version 1.6.6? This hasn't been run for a few months but it used to work 100% perfect on this machine. BIG NEWS FOR UNDERPOWERED PC USERS!Just discovered that the desmume retroarch core IS EXTREMELY OPTIMIZED and RUNS AT 100% speed WITHOUT frameskip or any of that stuff on this underpowered LAPTOP, on windows 10.This is NOT a joke or something, it's a dumb thing I tried with GREAT result. Depending on the time you leave your house (press a button), and depending on how bad the traffic is at that time (network latency), will determine what bus you get on (what frame). I don't think threaded video works with netplay. Try to set the performance governor in the "Run Command Configuration" menu under "CPU configuration". I am not using any shaders at all. [/quote=evilpaul] please help meee!!! Earlier/later isn't always better, try different emulator versions to see which performs best for the ROM in question. retroarch is damn slow for me too. By default, it's turned off. @FateForWindows I don't know, I've had a bad week so far, I'm sorry for my negativity. 4 Likes aorin1 1 September 2018 15:45 #17 Regardless of all the latency added above, the emulator stillchecks for input every 16.7ms. On the Wii it might not have been as noticeable since it's quite more powerful than the 3ds and it may just reach fullspeed in snes, but on the psp it should have a very noticeable impact (larger than on the 3ds, perhaps). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I also tried using the the BSNES balanced core, as well as the snes9x core. Just tried Plus and indeed it has the same slowdown as your video. Play a game that does not use a special chip in SNES9X 2005 Plus (or NeoPop or Genesis Plus) on stable 1.6.0. The Nintendo 3DS is a great little portable RetroArch machine. @fr500 Here's the results of my testing your suggestions, Core used: Select-X ( or back to Quick Menu) > Overrides > Save Content Directory Overrides (or Game Overrides if specific changes to one game), Display FPS counter Running on a mac mini 2012 quad core + 1tb samsung ssd hunterk 4 October 2017 13:13 #4 Try turning off the shader pipeline in settings > user interface > menu or, if it's too slow to navigate, try changing your menu_driver from "xmb" to "rgui" in your retroarch.cfg. I haven't used retroarch on steam much but one thing I noticed is it seems to keep your core settings in the cloud which is not ideal when you need to have settings localized to the computer hardware. Go to RetroArch Settings, go to Video Settings. Exiting retroarch takes 2-3 minutes. Atari Lynx, Neo Geo Pocket Color, WonderSwan, Game Boy Color, Game Boy Advance, NES, SNES, Virtual Boy, PC Engine/TurboGrafx-CD, PC-FX, Game Gear, Genesis/Mega Drive, Sega CD/Mega CD, Sega Master System, PlayStation 1, PlayStation 2, Saturn, PSP, and more! Remember, Netplay expect the input from each player to arrive on the same frame. Some graphic effects in some games can cause lag when displaying specific screens, but the game will be playable overall. I tried to compile the old version 1.6.6, but I don't know how to downgrade to libctru 1.x. Laptop has an Intel GFX card and NVIDIA and audio was synicing to the Intel GFX which was likely in a low power state thus setting the sync to 30hz instead of 60 and since GFX is synced to audio we have slow gameplay, Goto Settings --> Audio --> Audio Device (note this is typically set to 1) Conclusion: XP. The larger frame rewinds are more noticeable and look like skips. If we add 2 Input Latency Frames, for example, when we press B on Frame 123, it sends the press on Frame 123, but delays showing it until Frame 126(pressed on 123, would originally show on 124. If I proceed to update the assets, databases, and core files, it will download them and extract them just fine, but when I exit RetroArch (either from the menu or the Xbox guide) and try to relaunch it, I get "For some reason RetroArch took too long to start" over and over again. But, what happens when you press your B buttonand it's showing your pass onFrame 123, but it doesn't get to your opponent until Frame 125? I just tried the 2005 Plus core that was bundled with 1.6.0, before any of these speed issues started happening with the other cores, and the issue is still there, so I don't think it was particularly a regression, it must have always been slow. I updated to 1.6.4 and Gambatte was not able to run some Game Boy Color games at full speed (got around 45fps) which I found surprising. Speed Issues. Like I said above, your Input Latency (which is local to you) and Network Latency (between you and your opponent) affect your Netplayexperience. Kits are available cheap on eBay and Amazon, the bigger the heatsink the better. In some cases, when people playing against each other are very close geographically, this is possible (as long as all latency equals to less than a frame -16.7ms, this works).

    Prusa I3 Mk2, Star Wars Legion Meta Lists, Articles R