fallout 3 shotgun build

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  • fallout 3 shotgun build2020/09/28

    Some players may want to pick up Fortune Finder and Scrounger, as shooting without V.A.T.S. As much as I love big guns, I can never seem to make it work until very late game. A brawler must choose at an early stage of the game whether he/she wants to be a melee or an unarmed "brawler". At the end of the tunnel theres some big ants that are hostile kill them but DONT search their bodys as the glitch wont work. After the player tries to bury Major Tom with Armor and Weapons he could never carry. Major Tom Or "Wrong turn!! For players looking to follow in the footsteps of dear old dad, a scientist build is a viable option. John had voluteered himself for the program, due to his radioactivley accelerated healing factor (Rad Regeneration), his hieghtened senses of smell and sight (Any of the Fire Ant Perks), and his nerve implants (see The Replicated Man). Your SPECIAL stats are impossible. You will like a weakenesses of this character same as strengths. Tip: The great thing is, Bethesda studios designed followers/companions in a way that they'll use weapons of choice that is given by you for that particular range. The only reason I suggested Luck was because of crits for days, but that looks good too. (Items Worn May Change S.P.E.C.I.A.L. Build up your skills as needed when leveling. In other words, a build that has no flaws in it whatsoever. Melee weapons: 60 Also, it's effectiveness goes as far as collecting extra ammunition from containers. I love overpowering characters, but despise the tedium of min/maxing and book hunting- this build is designed to achieve the former without resorting the latter. points to add to Strength, Perception, Endurance, Intelligence, and Agility. The Lucky 8-ball, Ranger battle armor and Lucky shades will each increase Luck by 1. Energy Weapons: 60 There is a lot of armor to use in Fallout 3; however, none of it is more powerful than the different variants of power armor used by The Brotherhood Of Steel. As you can guess, I enjoy lighting things on fire, so I chose the Rapid Torch Flamer for it's increased damage over the normal Flamer. Melee tanks can use any melee weapon like a Power Fist or Shishkebab to deal good damage while taking large amounts of damage. Level 20: Grim Reapers Sprint. Add perks like Life Giver or Toughness to get even more damage resistance. So yeah. A scavenger play style is someone who has a high repair skill and high small guns skill. The second bit is the reason its here. What are you trying to do with this build?". Also I would like to point out that this is not the order I chose these perks in, so feel free to do things in whatever order you want. Like said before this is based off the Small Guns combat skill, this gives 25% chance more to hit in V.A.T.S with rifles. AND I don't have enough Strength for this perk. Like other Fallout role playing games in the franchise Fallout 3 features a SPECIAL and skills system to help you build your ideal character for combat, quests and NPC encounters. The myriad weapons that can go "boom" in Fallout 3 are extensive. Since the player will be utilizing their brawn, it's important to spend plenty of points on the Endurance and Luck attributes. As far as weapons go, a silenced 10mm Pistol or bladed knife are excellent choices. In the US space program, the first ever monkey astronaut was a Rhesus Monkey named Albert. Combat shotgun So thats increased damage with Heavy incinerator, Flamer, Shishkebab.. +25% damage to robots, plus you can sneak up to a robot and deactivate it, personally I picked it for the damage. Even though I'm not a huge fan of unarmed or melee weapons (as shown by the perks I've choose) it is possible to change that around. Combined with Better Criticals and a few points in Luck, you can quickly defeat most enemies with only a few punches. Gauss Shotguns deal 80-105 base damage. You may also find the Paralyzing Palm perk useful. +50% damage against all insects. Once you start doing the main, side and unmarked quests, you'll find yourself roaming the wastes and running into those pesky Albino Radscorpions and Sentry Bots! When a sudden battel erupts and just as Major Tom scurries for cover. If you follow this discipline, you should fulfill all your perk requirements well before you get the chance to take them. This quest requires the Player and Major Tom to make their way down 8 more levels, disarming alarms and unlocking exit doors as they head to the animal holding pins to release 12 monkeys from each of the 55 main research holding areas befor making a final assault on the Space Monkey Pilots dorm where 6 more monkeys including Major Tom's father are being held by the Institutes chief administator, The professor, Dr. Robert Bowie and his primary resarch staff who will of course by now be most hostile to the player. I would recommend Gun Nut, Little Leaguer or Thief. Unlimited dogmeats. His rocket would shake, rattel and roll as it defies Earth's bonds of gravity and atmospheric friction to be blasted free into the depths of unknown space and an ever more uncertain fate among the stars. I mean, who doesn't enjoy seeing their enemies explode into a mixture of limbs, guts and eyeballs? Fallout 3 weapon I'm just curious if anyone has bothered to write down their characters info to share with others. If the player destroyed the Aerospace Institute without recruiting Major Tom. ", "You're all outta bullets, and you know what that means, you're shit outta luck". Gunslinger (6): Useful for when you're using the Alien blaster so that you don't waste ammo, but by the end game, the silenced 10mm is more of a toy for finishing targets off (or taunting them) and the Dart gun is silent and darts are abundant so you shouldn't have to worry about wasting that ammo. This perk is easily the most useful for long range precision shooting in VATS, and its requirements are both useful to maximize and worth the stats for a weapons-heavy build. "Dance for angry GLOWING DEAD Folk? Why? Players must ask themselves, justwhat kind of character do they want to be? I'm sorry if the slashes are a little unclear. Note on Perk selections: At levels 11 and 19, there is some freedom in selecting what you like best. I'm telling you, take it. Major Tom found he liked his fellow "Monkey Folk" almost as much as he enjoyed messing with the ,"Human Folk". You do the quest in Big Town and talk to some guy there to get it. +4 LK, +1 CH, +5 AP, +10 Small Guns, +10 Speech, +42 DR, Please Dont edit the names Thanks '' Major Tom Or "Sneaky, sneaky'' Major Tom, "Look, a shadow !'' T-60, X-01, and Ultracite Power Armors are quite easy to come across . Ammo/shot If you have a steady supply of chems and consumables, however, you can create a very powerful character. I chose Lawbringer; however, for your convenience, I've listed possible perks you can choose that will add a lot to your play style. Um. 9 Level 2: Lady Killer. And no worries about your English. 'Did he fire six shots or only five?' LV2 Gun Nut (1) Start out with the Gun Nut Perk's to get a nice base of Repair and Small Guns considering you will spend a lot of time repairing things such as armour and weapons to sell. Start Big Trouble in Big Town save red and shorty and raise medicine to level 40 and heal time bomb to get the Lucky 8 ball for the Mysterious Stranger Perk Energy Weapons:7 Speak to the Sheriff's son to get your reward after disarming the bomb and then go into the Sheriff's house to grab the Strength bobblehead. There is a myriad of different ways Fallout 3 can be played. Major Tom's only armor is his default Space monkey suit and it can only be taken from his dead body. Be sure to grab Child at Heart, and Lady Killer (for the gents) or Black Widow (for the gals) as soon as you can. Repair:25 Although the options available may seem limited by today's standards, there's always a different way to play. For evil characters, Swift Learner can be taken if you prefer collecting the Strength Bobblehead to increase Strength to 5 in order to meet the requirement for Strong Back, blowing up Megaton, and acquiring the Ant Might perk after reaching level 30 and selecting Almost Perfect Perk. Major Tom appears in Saint Pain's imagination. Honesty, why not. There are many new weapons and pieces of armor in this expansion pack, including the Samurai Armor and the Samurai's Sword, a melee weapon. Feel free to explore!. It's a waste selecting a perk with such limited use. Adds 25 Action Points, allows more shots while in VATS. Go ahead. Entomologist can help you take out insects, such as the Albino Radscorpions (wellarachnids if you're technical), quicker. Not really you need to be to close to death in my view for it to activate. Made By- AN ANONYMOUS USER (that is my profile name so ha! This build is designed to max out all the important stats and get as many modifiers (from Perks) as possible. DPS If any of these other builds sound too puny, perhaps the Indestructible Behemoth sounds compelling. Basically it's fun to wear the Chinese Stealth Suit, sneak into houses and kill people for the experience and to loot them. He's weak, but even he can't screw that up too bad. The beginning of the build concentrates upon obtaining the gear and, Upon exiting Vault 101, you should first make your way to the Alien Crash Site and pick up the. Be it gimmicy, role-play, or straight out over powered. Your primary skills are your bread and butter- either Small Guns, Energy Weapons, or Melee (pick one of the three), Sneak, Lockpick, and Speech. A combination of Psycho, Med-X, Mentats, and other consumables can increase your survivability and damage by a massive degree. Level 14: Adamantium Skeleton. ), and with Tag! Item HP No equipment makes or breaks this build. Perception 1 +10% damage against opposite sex, more useful if your character is a girl but still this perk isn't too bad. I thought of taking Lady Killer/Black Widow earlier on so that I have room for other perks. Firelance is very powerful, ESPECIALLY when combined with the Pyromaniac, Better Criticals, Concentrated Fire, Wired Reflexes, Gunslinger, and Sniper perks. By being given greater odds to dish out Critical HIts and/or the Mysterious Stranger, there is always that chance you may overcome even the most narrow circumstances. The combat shotgun combines a large drum magazine with high close-range damage. Some players believeguns and energy weapons are overrated and feel they would rather let their fists do the talking. If Major Tom never finds the answears to end his addiction streak he would eventually leave the player. A warmonger is someone who maxes out all weapon skills (melee weapons is optional) and has high repair skill. Do an added 25% damage to robots. The reason behind the high IN, educated, comprehension, and getting the IN bobblehead as early as possible is to get the max amount of skill points at each level. Well Rounded Fighter, Ranger battle armor Edit - Oct. 20, 2009: I'm happy to relay that this build is the best I've made or used to date. To make the best use of the Stealth skill, increase it to 100 and find a set of Chinese Stealth Armor. FPSy than RPGy. When you kill a good guy or bad guy, you cut off their ear/finger and sell it to some weird fuck at the Scrapyard for 15 cap an ear Starts with stealth crits, cleans up whatever's left. Not this one. Don't try to be rich, and get the Megaton house. Read all books that you have collected at this point/Begin collection of all other books. 240 Max Small Guns and do whatever you want with all the other skills. The three tag skills should include: For attributes, focus on Perception, Agility, and Luck. Also, this perk doesn't disappoint with the Shiskebab. Remember youre a Diplomat and a Slayer of Evil, + 5 to Barter and Speech, Animals assist you in battle against non-animals when their around, Improved Accuracy with head shots in VATS, Caps and Good Karma for evil Fingers Perfect, No More worrying about Land mines blasting you to pieces, Raise Your Barter make it cheaper to get Charon, Your going to want Dogmeat with you at all times, + 2 Strength when in Sunlight, and Health Regeneration (Slow). On the other hand, I chose Deathclaw gauntlet as it ignores the opponent's total Damage resistance DR, making the Deathclaw gauntlet a wicked weapon that does full damage even to the highest DR tesla armors! Feel free to fix something ONLY if it is added incorrectly, or to fix a typo. "Ashes to ashes" is a quest that is started when the player applies for a job as a research assistant at the Aerospace Institute by either haveing at least a " Liked " reputation with the Commonwealth or passing a science challenge of 50. Any type of armor works well with this build; however, it's a good idea to keep a second weapon in your inventory in case you run out of Railway Spikes. As long as you follow the perk suggestions every level, you'll never have to worry about your S.P.E.C.I.A.L. Similar to the previous entry, this archetype is all about getting close to one's enemies. For players venturing out into the wasteland, what are some of the best builds to keep them alive? Perception above 6 is kind of a waste. Added 10% Damage, poison and radiation resistance. The added 5% damage with all weapons is just a bonusand who doesn't like doing a bit more damage in those hairy situations you always seem to get into? One that's hopped-up on illicit narcotics and wielding a hefty melee weapon to boot! Grab Paralyzing Palm to stun targets mid-fight and the Ninja perk to allow your fists to critically strike. But what is important to say is that you should not overrate certain skills, because for example without high Lockpick early you won't miss anything in regard to story. Evil players should pick. I really enjoy seeing a build that doesn't use Almost Perfect. Tag these skills: RELATED: Fallout 3: Best Followers In The Game (& The Worst). never put more than 6 in strength at creation is a policy i have. Crit dmg Theres a guide on this site use it if you must. If you sneak up on a hostile robot undetected, you can put it in a shutdown state. This build strives to create the perfect character. Well, do ya, punk? Demo Expert (6): There are a few instances in the game where scripted assaults will be facilitated by having more damage from mines or grenades, but in general I pick up way more mines than I'll ever use. The key attribute is Intelligence, which can be set to 10 to make the protagonist an instant genius. And best of all, they all shine outside of VATS as much or more than they shine in VATS. But I'll see to it that my character build will work without the need for it. I'm going to try this, where is the lucky 8 ball anyways? Pyromaniac allows you to deal a lot of damage with particularly one of the most powerful weapons in Fallout 3, the Firelance. There should be a dead guy in that room so search him get the book leave and go back to megaton wait 73 hours repeat for another book 1.5 When the player learns the Commonwealth's space project is actually a plot to use monkies as suicide pilots guiding Intercontinental Single-Stage Sub-Orbital nuclear rockets against targets any where in the world. Character build: Mikkelmunk's build (without, Important information on skill point increases, drag Gary 23's body onto the Sim chair in O:A so I can bring back unbreakable equipment, Chinese stealth armor (I always carry this or change into it to steal stuff or when I need a sneak attack), http://i304.photobucket.com/albums/nn170/freekittin2000/DEC062284_hi_DARK_TOWER_GUNSLING-1.jpg, http://i576.photobucket.com/albums/ss205/waffles036/terminator.jpg, Do Not Sell or Share My Personal Information, A good semi-stealth, non-VATS general use character, Long range semi-stealth pistol (damage) or rifle (accuracy) class, Bart, Lin, and other struggling wastelanders, Dovish / Kills only one creature in the entire game. Helpful perks include Scrounger, Size Matters, Strong Back, and Cyborg. You can buy the Gauss Shotgun plans from Samuel once you become an ally of the Settlers. If the player remains faithful and dose not take another compainion for 3 more game days, Major Tom will call out on his monkey pip boy to the players pimp boy inviting the player to rejoin him, if the player finds Major with in yet another 3 game days and again recruits Major Tom, they will be joyfully reunited, ending the full quest "Wild Thing parts 1 and 2" *This quest gives no reward to the player but Major Tom will gain +50 points of health and his damage threshold will boost to 25.

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