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dungeon defenders awakened drop items2020/09/28
Cooldown of 3 Seconds. If the Siren is not killed in-time or left un-aggroed for too long, she surrounds herself with an elemental aura and eventually flees from the battle. Webbed enemies have a 25% to be posioned and recieve damage over time that deals 60% tower damage per second for 2 Seconds. Rallied enemies take reduced damage and gain more health and attack damage. Slice N' Dice Blockade is no longer a no longer a blockade, allowing enemies pass through it, but its damage is increased by 40%. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Otherwise, he would need to be severely nerfed from his iconic DD1 incarnation. Smaller mana gems merge into larger ones of equivalent value, rather than despawn in-place of others. They carry a single two-handed broadsword, instead of two jagged blades. Valve Corporation. Enemies hit by the Poison Dart Tower have a 20% to become blinded for 5 seconds. No pulses are emitted from the aura's center point. Deadly striker projectiles now also explode on hit, dealing 40% of tower damage to nearby enemies with a cooldown of 7 seconds. Proton Beam has a 25% chance to shock and stun enemies for 0.35 seconds. DDA brings a number of quality-of-life changes to this type of mana: At the start of each Build Phase, build mana is evenly distributed to players automatically. The Warden is the Dryad's spiritual successor, while the Rogue is brand new to the Dungeon Defenders franchise. Carnage consumes -50% mana and does 175% of the original damage. Hero Boost now increases yours and other melee heroes Critical Bonus by 400% and Crit Chance by 50%. Overclock Beam gives towers 100% more damage, this effect is reduced by 25% for each additional defense the overclock beam buffs beyond the first. Posted July 24, 2012 You equip them then walk to the place you want to drop then and then press "I" and then Klick on the iten you want to drop and press drop. Cooldown of 3 Seconds. Both are additional difficulty toggles that improve loot drops and map rewards overall. Magic bolts cannot be charged up. Possesses one of four elements (Physical, Fire, Lighting or Poison), none of which can be removed or disabled. https://steamcommunity.com/sharedfiles/filedetails/?id=2089056619, Do Not Sell or Share My Personal Information. This limit scales with the number of players, starting at two for solo play. Rifted enemies take double damage from this element. Militia Set: Apply Fusion affinity to your Hero's third tower. A faint pulse appears around boosted defenses, instead of converging red lines. "Fusion" weapons, armors and pets are exclusively obtained from this mode. The default armor set bonus is 40%, regardless of item quality. No longer has a mana charging period; EV starts firing the beam after a brief charge up. Heat Cannon applies a fire DoT onto enemies dealing 250% tower damage every second for 5 seconds. Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. Can only be upgraded/repaired/sold/inspected by placing the cursor over their health bar or the stand that marks their center point. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 3.5%. Drop items in Tavern in Dungeon Defenders Awakened : dungeondefenders 3 Posted by 2 years ago Drop items in Tavern in Dungeon Defenders Awakened Question So I am unable to drop items in Tavern and I am not sure why the option is just grayed out. Enemies hit by the Poison Dart Tower have a 25% to become blinded for 5 seconds. You can see if a channel has Drops enabled above the chat window. Noxious Device has 40% to Enrage enemies for 3 Seconds when noxious expires. Replaces Ogre snotball with kobold projectile that does 800% of snotball damage. Any upgraded item can be "reforged," undoing all upgrades made without a gold refund. Upon updating to Episode 1 or later, all pre-existing equipment is rerolled and the player is refunded approximately all of the gold they originally spent on upgrade levels. Tower Boost Slowly Repairs Defenses for 5% of max tower heallth every second. Magic blockade deals area of effect damage when attacked dealing 1,000% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 2 seconds. you can totally do it with core tracker or any other core drop version of this gun ( if enough upgrades). Increases max number of Marked targets by 3. Adjusting the camera zoom level keeps the game camera's third-person over-the-shoulder perspective. Tower Boost Slowly Repairs Defenses for 6% of max tower heallth every second. The secondary attack ("Arcane Surge") does significantly more damage charged up and does not stop the user's movement. Items have twenty different levels of quality all with different level requirements as well as five different types. Has increased knockback and barely any anticipation or follow-through frames. All three of his attacks while perched are telegraphed more clearly. Carnage consumes -50% mana and does 100% of the original damage. Arcane Surge becomes a ranged piercing projectile which deals 1,300% of secondary attack damage. According to Chromatic Games' feedback website, the Summoner from DD1 is the most requested hero, beating out the Jester and Barbarian by a wide margin. Dungeon Defenders Awakened Wiki Register Fusion Armor Edit Ancient Set: Apply Fusion affinity to your Hero's first tower. Description explicitly states the fact it cannot block boss projectiles. Plasma Defense System Increases Defense Range by 150% which will also increase the size of the deadzone. Weapons and pets can only have "Hero" stats (. Heat Cannon applies a fire DoT onto enemies dealing 50% tower damage every second for 3 seconds. By talking to the Blacksmith in the Tavern, the player can freely customize the appearance of their heroes. Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 75% increased damage. Items that are filtered out will not be locked/unlocked or sold by the actions "Lock/Unlock All" and "Sell All" respectively. Enrage Aura increases the damage enraged enemies deal by 5%. Sprout Seeds on-pickup gives a Healing over time for 15% of Max Health every second for 5 seconds. Replaces Ogre snotball with kobold projectile that does 50% of snotball damage. Ragdoll physics are simulated when enemies die, especially to hefty knockback. Decoy now shoots along with the hero at the same direction deaiing 80% of hero damage. Blood Boil adds 35% to your Critical Chance. Deadly striker projectiles now also explode on hit, dealing 50% of tower damage to nearby enemies with a cooldown of 6 seconds. Pet Boost now applies to nearby allies and increases their pet damage by 15%. This item will only be visible in searches to you, your friends, and admins. Arrows have a heal the minion for a 4% of the max health but decreases max health by 10%. Wisp Dens Explode dealing 80% damage upon attaching to a new target. Webbed enemies have a 25% to be posioned and recieve damage over time that deals 50% tower damage per second for 1 Seconds. Proton Beam has a 40% chance to shock and stun enemies for 1 seconds. Webbed enemies have a 25% to be posioned and recieve damage over time that deals 25% tower damage per second for 1 Seconds. A thin outline appears where an aura meets terrain; this gives players a more clear idea of how far the sphere reaches. Items are affected by the difficulty you are playing. Enemies are slowed by 30% and deal 30% reduced damage for 1.5 seconds. Some DD1 PC players argue that Redux is what this newest game should have been. Magic Missile projectiles Deal 40% more damage and bounce up to 3 additional targets. Applies Fire damage over time and deals 75% tower damage every second for 3 seconds. Enemies explode for 120% device damage when the inferno device expires. While Goblin Copters are not introduced here on Nightmare Campaign, they will spawn in Survival and Mix Modes. One-on-one boss rematches in which players use one of two preset heroes provided. Equipping a Genie will elongate the beam, as long as it is damaging enemies. Previously, zooming in enters a first-person perspective while zooming out sets the camera to an angled top-down view. Heroes always respawn a few seconds after dying in combat, regardless of difficulty level (unless, "Ability Mana" is used for the hero's activated abilities, including. To prevent item theft, only the player with the same username displayed above the chest can open it and take its contents. Noxious Device has 65% to Enrage enemies for 4 Seconds when noxious expires. Swift Assault Dagger deals 80% of dagger damage every second for 4 Seconds to the enemy hit. The game was praised for its visuals, gameplay and return to the series' roots. Which synthesized (fusion) armor piece(s) they earn depends on the map and whether or not it was cleared on Campaign or Survival. Any progress made in the PTR will not transfer over to the update's full release. Repeated attacks on the same target increase Primary Attack Damage by 15%. BisectHosting is the preferred host of Hexxit Updated. Both animations for dying and resurrecting are faster and unaffected by slowdowns. Fights with polearms instead of swords. Fusion is a new purple element. Slowly heals heroes in range, based on a percentage of their max HP. Wisp Dens Explode dealing 50% damage upon attaching to a new target. Flameburst Tower projectiles no longer explode, but tower damage is increased by 300%. Leaving Heal Aura applies a heal over time, that heals 1% of Max HP every second for 2 seconds. Replaces Ogre snotball with kobold projectile that does 600% of snotball damage. Carnage consumes -50% mana and does 50% of the original damage. All enemies are far more responsive to nearby players. Dungeon Defenders Awakened Wiki is a FANDOM Games Community. These Dungeon Defenders cheats are designed to enhance your experience with the game. Its cooldown is longer however (7 seconds), though it does lessen as the, Increases the Squire's melee knockback and damage resistance (caps at 95%. No longer has superior pet damage scaling. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2962922262. A slow-firing cannon that deals high splash poison damage and temporarily slows enemies. Cooldown of 3 seconds. The camera angle when managing defenses can be toggled between top-down (DD1 style) and freeform (DD2 style) perspectives. Decoy now shoots along with the hero at the same direction deaiing 200% of hero damage. One of the most controversial changes enforced was hard defense rate caps. Deadly striker projectiles now also explode on hit, dealing 150% of tower damage to nearby enemies with a cooldown of 4 seconds. Increases max number of Marked targets by 7. Items are affected by the difficulty you are playing. Decoy now shoots along with the hero at the same direction deaiing 100% of hero damage. No mana on the ground from defeated enemies gets wasted. Secondary weapon action is a shield throwing attack instead of blocking. In order to achieve the new DR cap on Nightmare, the hero needs. Every 5 Seconds, the Electric Aura deals 200% to a single enemy with in range. Once you have connected your Twitch Drops account, go to the Dungeon Defenders category and watch any channel that has the "Drops Enabled" tag for a period of time to collect your reward. The item will be thrown forward a bit and end up on the floor, make sure pick up tavern items is locked before you do this or people who enter your pub can pick them up. Displaying the tactical map is toggled with a button/key press, rather than holding down/letting go of it. Buff Beams improve less per upgrade level and boost defenses less overall. Which channels do I have to watch to get rewarded? Enemies hit by the Poison Dart Tower have a 10% to become blinded for 5 seconds. When the Lightning Tower fires off, it also deals 1,500% of tower damage to all enemies within range with less damage the further away they are from the tower starting after half way. Hero Boost now increases yours and other melee heroes Critical Bonus by 200% and Crit Chance by 25%. Mana Bomb becomes a ground targeted ability that can be casted at upto 800 range. Replaces Ogre snotball with kobold projectile that does 100% of snotball damage. There are currently zero exceptions to this rule. Up to six (6) heroes can be stored in the player's deck to quick-swap between during a non-Combat Phase. Wisp Dens Explode dealing 200% damage upon attaching to a new target. Only the primary attack button has to be held down to auto-fire. Enrage Aura increases the damage enraged enemies deal by 20%. All trademarks are property of their respective owners in the US and other countries. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. Items of higher rarity have higher maximum upgrade levels. Renders the Rogue invisible to all enemies excluding Sirens, increases his movement speed and damage, adds health regeneration and enhances all non-Device abilities. Cooldown of 3 Seconds. Secondary attack drops an explosive seed in front of the Warden. Players hear a sound loop while inside and a different one for when they exit the aura. Up to eight targets can be marked at a time. No longer goes down if a buffed defense is sold outside of a Build Phase. DDA was originally going to launch on Nintendo Switch first under a six-month exclusivity period, before the game could release on Xbox One and PlayStation 4. Every 3 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 35% Tower Health each. The Harpoon Tower projectiles now also poison their targets dealing 250% of normal damage every second for 4 seconds. Cooldown of 3 seconds. *According to post-Lycan's Keep updates (4 August 2021- ). The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 2%. It is a sequel to Dungeon Defenders II. Deals fire damage overtime and reduces the targets' damage resistance. Applies Fire damage over time and deals 50% tower damage every second for 3 seconds. Players are able to automatically pickup loot after each wave that falls within customizable criteria. The player's build mana supply carries over to ALL of their heroes. This is gonna be a little guide to get some more mana and better armor/weapons to this game. Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 100% increased damage. Heat Cannon applies a fire DoT onto enemies dealing 175% tower damage every second for 4 seconds. 2562. Replaces Ogre snotball with kobold projectile that does 1,000% of snotball damage. Magic blockade deals area of effect damage when attacked dealing 300% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 3 seconds. Dungeon Fog - quick and easy high quality battle map creation. Cooldown of 5 Seconds. Cooldown of 3 Seconds. Webbed enemies have a 25% to be posioned and recieve damage over time that deals 10% tower damage per second for 1 Seconds. The player's box starts at 525 capacity, as opposed to 320. This means hero bundles, costume bundles, and even a new tower skin bundle that has tower skins new to the next update . The Transmog feature allows players to further customize the appearance of their heroes. Applies 25% slow and 100% Tower Damage DoT to enemies within range. Given that there is no exact Survival loot quality modifier shared across all maps, the quality ceiling will always be higher than any other Survival variant. Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 150% increased damage. . For 3 seconds after Arcing Device is active deal 40% device damage in an AOE around the Rogue. For 3 seconds after Arcing Device is active deal 120% device damage in an AOE around the Rogue. Items | Dungeon Defenders: Awakened Wiki Browse / items Items An Item is commonly referred to as an object that can be collected, used, equipped or traded. Cooldown of 5 Seconds. Magic blockade deals area of effect damage when attacked dealing 750% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 2 seconds. Magic Missile projectiles Deal 70% more damage and bounce up to 4 additional targets. in my game say 0/0 lvl after unlock and never change. Enemies explode for 320% device damage when the inferno device expires. Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 200% increased damage. Plasma Defense System Increases Defense Range by 35% which will also increase the size of the deadzone. Slice N' Dice Blockade is no longer a no longer a blockade, allowing enemies pass through it, but its damage is increased by 75%. Arcane Surge becomes a ranged piercing projectile which deals 1,000% of secondary attack damage. Sprout Seeds on-pickup gives a Healing over time for 12.5% of Max Health every second for 5 seconds. Magic blockade deals area of effect damage when attacked dealing 200% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 3 seconds. Mana Bomb becomes a ground targeted ability that can be casted at upto 1,500 range. Tower Boost Slowly Repairs Defenses for 1% of max tower heallth every second. Hero Boost now increases yours and other melee heroes Critical Bonus by 300% and Crit Chance by 30%. The Dark Elf Mage Minion can also heal nearby physical defenses and increases the healing by 4%. . Pet Boost now applies to nearby allies and increases their pet damage by 25%. Enrage Aura increases the damage enraged enemies deal by 75%. Enemies hit by the Poison Dart Tower have a 50% to become blinded for 5 seconds. All possible spawn locations are marked during Build Phases. The mech has a more clean technologically advanced design. Increases the movement speed of ally heroes, in addition to their damage output. Flameburst Tower projectiles no longer explode, but tower damage is increased by 25%. The Harpoon Tower projectiles now also poison their targets dealing 35% of normal damage every second for 1 second. Base health and health scaling more closely matches that of the Bouncer Blockade. Are your defenses strong enough to save the world of Etheria? Dungeon Defenders: Awakened Dungeon Defenders, , . Stacking 10 times, it is removed upon hitting a new enemy or after 3 seconds. This defense loses exactly 1 HP per Shroomy released. Every 2 Seconds, the Electric Aura deals 1,600% to a single enemy with in range. This cap is hit at hero level 50. Enemies are slowed by 5% and deal 5% reduced damage for 0.2 seconds. Repeated attacks on the same target increase Primary Attack Damage by 10%. Magic MissIle projectiles Deal 50% more damage and bounce up to 3 additional targets. Magic Missile projectiles Deal 60% more damage and bounce up to 4 additional targets. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Wisp Dens Explode dealing 150% damage upon attaching to a new target. Dungeon defenders awakened Item drops After the Episode 1 update, I haven't seen any godly accessories (brooches, bracers, and masks). A guide to where all 40 Hinox / Stalnox minibosses are located in The Legend of Zelda : Breath of the Wild. Every 1 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 250% Tower Health each. All outdoor sections are closed off, and enemy pathways are fixated by the aforementioned flares. i have over 100 hours in the new update and still havnt seen one drop. Activating all four pylons to stun the boss inflicts a single chunk of damage, instead of continuous damage overtime. Enemies explode for 80% device damage when the inferno device expires. Swift Assault Dagger deals 100% of dagger damage every second for 5 Seconds to the enemy hit. This plan was later changed to prioritize the Xbox version before the other two consoles. Wisp Dens Explode dealing 60% damage upon attaching to a new target. An item is an object that can be collected or equipped. Arcane Surge becomes a ranged piercing projectile which deals 325% of secondary attack damage. Cooldown of 5 Seconds. Decoy now shoots along with the hero at the same direction deaiing 40% of hero damage. Upgrading the den boosts its range by a flat percent. Decoy now shoots along with the hero at the same direction deaiing 20% of hero damage. Runes drop from normal enemies at all levels of play as well as from victory chests. Ensnare Aura reduces enemy damage by 5% while ensnared. Increases max number of Marked targets by 4. i have many normal godly non fusion armor at 105 but none fusion. Cooldown of 3 seconds. The latter is a "DPS only" hero, similar to the Barbarian; instead of defenses, his attacks mark enemies which allow him to then implant devices on them. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. Flameburst Tower projectiles no longer explode, but tower damage is increased by 100%. Dungeon Defenders: Awakened is co-op Tower Defense combined with epic Action RPG combat. Accounts for the angle of elevation/depression of incoming projectiles (in DD1, reflected projectiles always travel horizontally, along the XY plane). Wrath makes the beam pierce through enemies. Repeated attacks on the same target increase Primary Attack Damage by 25%. Swift Assault Dagger deals 150% of dagger damage every second for 5 Seconds to the enemy hit. The player can also jump with either perspective set. The player can switch to a different hero before unboxing to decide which weapon type(s) they get. Thunder Spike Trap now has 40% chance to reset it's cooldown when it hits on enemy. . Items of higher rarity have higher maximum upgrade levels. Noxious Device has 50% to Enrage enemies for 3 Seconds when noxious expires. how lvl up runes? For 3 seconds after Arcing Device is active deal 20% device damage in an AOE around the Rogue. Magic blockade deals area of effect damage when attacked dealing 500% of Max Defense Health as damage, the damage type is a rotating damage type with a cooldown of 2 seconds. . Poison Trap is now limited to 7 targets but causes those enemies to take 200% more damage. Gold replaces banked mana as the currency to buy, sell and upgrade equipment. Enemies hit by the Poison Dart Tower have a 15% to become blinded for 5 seconds. Copter Ogres wear a propeller hat instead of a bomber hat with a single goggle. Items are dropped from fallen enemies, the chest, or by beating Campaign. Dungeon Defenders Awakened (DDA) is an action-defense roleplaying game created and developed by Chromatic Games. Effect wears off after a specified duration, rather than the moment the enemy exits it. To give Everyone an idea of run times. This update also nerfed the Siren enemy and the Squire's (at the time existing) Block ability, the latter due to players creating "an unhealthy meta" by replacing some wall-type defenses with Squires blocking indefinitely while their pet attacks surrounding enemies (thus saving Defense Units). When activated, the Huntress becomes more agile, increasing her attack rate, movement speed and jump height. The Harpoon Tower projectiles now also poison their targets dealing 300% of normal damage every second for 4 seconds. Wyverns are introduced here on all difficulty levels. Overclock Beam gives towers 50% more damage, this effect is reduced by 13% for each additional defense the overclock beam buffs beyond the first. Damage is the only weapon-specific stat that can be upgraded. No longer pause to roar when HP drops below 50%. Thunder Spike Trap now has 25% chance to reset it's cooldown when it hits on enemy. The mounted ballistas used to shoot down the dragon fire instantaneously, the moment a player interacts with it. Encores are optional; they are not required to progress through the game's difficulty levels. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. When the Lightning Tower fires off, it also deals 100% of tower damage to all enemies within range with less damage the further away they are from the tower starting after half way. Reflect Field is now a blockade, allowing enemies to attack it, also while also reflecting projectiles back at sender. Beaming Blossom does additional 5% damage for each attack made against the same enemy, stacking up to 3 times. Every 1 seconds when the Spike Blockade is attacked it shoots out 5 piercing projectiles damaging enemies for 175% Tower Health each. For 3 seconds after Arcing Device is active deal 80% device damage in an AOE around the Rogue. Club swings are faster, but the delay between each sideswipe or overhead pound is longer. Press Escape. Ex: A "Synthesized Primitive Hollow" (fusion helmet) is always awarded for beating Rifted Survival in The Deeper Well, Ancient Mines or Lava Mines. Sprout Seeds on-pickup gives a Healing over time for 17.5% of Max Health every second for 5 seconds. Awakened is based on the original Dungeon Defenders, having most of its gameplay elements at the time it fully released back in October 2011. Blood Boil adds 20% to your Critical Chance. ', In the Lava Mines on Insane and above, there is a second crystal to the northeast which has two additional sets of Creep Doors and one. Overclock Beam gives towers 60% more damage, this effect is reduced by 15% for each additional defense the overclock beam buffs beyond the first. Enrage Aura increases the damage enraged enemies deal by 100%. Ensnare Aura reduces enemy damage by 17.5% while ensnared. However, one DDA developer believes that the class's community-established identity does not fit the gameplay style of Awakened. . Hero Boost now increases yours and other melee heroes Critical Bonus by 100% and Crit Chance by 20%. Snot balls take a few seconds to prepare before the Ogre throws one and are more accurate against stationary targets. Plasma Defense System Increases Defense Range by 25% which will also increase the size of the deadzone. It was released in early access on Steam on February 21, 2020 and fully on May 28, 2020. Sprouts a cluster of mushrooms that heal heroes in it. Pierces an additional enemy and scales damage by 100%. Increases max number of Marked targets by 2. A Guide for Dungeon Defenders II By: Zombiewookie How to become a DD2 badass 101, starting from scratch Current Meta Best DPS heroes : Any dps character works at the moment because endgame content is survival. Did they change the drop rates or locations? When the Lightning Tower fires off, it also deals 200% of tower damage to all enemies within range with less damage the further away they are from the tower starting after half way. I tracked rune drops when I was trying to get all runes to 8/8. Hero Boost now increases yours and other melee heroes Critical Bonus by 75% and Crit Chance by 15%. For example: Rifted. Items are dropped from fallen enemies, the chest, or by beating Campaign. Arrows have a heal the minion for a 2% of the max health but decreases max health by 7.5%. The staff behind Awakened's development is considerably larger than the original Trendy team who made DD1. In Umbral Form, a single deadly kunai is thrown instead. Defenses within Flash Heal gain 25% Attack rate and 100% Power for 5 Seconds. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Heat Cannon applies a fire DoT onto enemies dealing 80% tower damage every second for 3 seconds. All of the Warden's other defenses need to be built within this blockade's effect radius and depend on it in order to function. The Harpoon Tower projectiles now also poison their targets dealing 150% of normal damage every second for 3 seconds. Armor and accessories can only have "Defense" stats. Base health and health scaling is closer to that of the. This ultimately leads them to getting defeated faster in. Overclock Beam gives towers 250% more damage, this effect is reduced by 63% for each additional defense the overclock beam buffs beyond the first. Ignoring Ensnare, Reflects, Gas, Healing Aura, Strength Drain and Enrage. Enrage Aura increases the damage enraged enemies deal by 50%. Defenses within Flash Heal gain 10% Attack rate and 35% Power for 2 Seconds. If the map's boss is defeated on this difficulty level, the victory chest will contain an unique super-powerful weapon. Arcane Surge becomes a ranged piercing projectile which deals 400% of secondary attack damage. Webbed enemies have a 50% to be posioned and recieve damage over time that deals 150% tower damage per second for 3 Seconds. Miner Set: Apply Fusion affinity to your Hero's fourth tower. . Bowling Ball Tower now spawns a large phantom bowling ball that pierces enemies and does 25% increased damage.
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