blue mage spell learning

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  • blue mage spell learning2020/09/28

    They gave PUP no chakrams, but gave them throwing skill. Also available from a couple of Fates with Qiqirns in them. No bells or whistles here. Increases the accuracy of additional effects of physical blue magic. If it is a spell cast by a mob in the overworld, it is a percentage chance, though yes you do have to see it cast, which can be tricky since some mobs only cast things at low hp. It's all situational of course, but there are several which you WILL want to use most of the time. lvl 74 - Reactor Cool - Magical - Defense bonus and Ice Spikes (Ice) - This spell increases your defense, and gives you ice spikes that can paralyze when a mob hits you. Works similarly to Paralyzing Triad in terms of damage: it doesn't seem to have a stat mod. Chance of successful attack is low. Bristle and Whistle cannot both be active at the same time, even though they do not share a cooldown. An unbridled learning spell. The A rank hunt mark Luminaire found in this same zone also uses this. You will need to learn this spell to gain access to the level 53 Class Quest Something Borrowed, Something Blue. Since most of them drop powerful Blue Magic spells and the chance to learn it is 100% when Synced, which ones are viable to get as a solo BLU? This is the equivalent to a cure. It can make gilfinder with charged whisker. Can make the Dual wield trait with one of the two other spells that can make dual wield. However, it takes some fancy macroing and timing to do decent damage with self-light (which would involve using Sneak Attack and DEF, STR, and VIT gear). However, it has a short duration, both the blind and silence last 1 min max I think. We know the entire spellbook thanks to a leak from Redditor u/ZeroTheBardbarian, and where they can all be found thanks to diligent work from Aleu Lyehga and Atria Baanyu, so all credit to them. lvl 79 - Animating Wail - Magical - Haste (15%) (Wind) - 15% haste that lasts for 5 minutes. Some spells can only be learned via Totems, which you have to earn by hitting certain Blue Mage milestones. It can make the double attack trait. lvl 65 - Infrasonics - Magical - Decreases enemy evasion in a fan shaped AoE (Ice) - Finally, a spell that can decrease an enemy's evasion, is this the solution to DD's need for sushi? However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. You could push it higher with the new empyrean pants +1/+2 with more blue magic skill. Except when bombs do it, they die, and this just reduces you to 1 HP, not only that, but it weakens you as if it DID kill you. This gives you more set points (but not set slots) by 1 per upgrade. - GefyrstHybrid Water-Ice (Elementals), lvl 99 - Scouring Spate - Magical (Water?) earring, and ACP body/AMK head geared with fast cast, you can get 26% fast cast, which can help with /NIN Utsusemi: Ichi casting. Even if you're pulling, it wouldn't matter to have this trait, it's useless. First, however, youll need to know how to unlock Blue Mage in Final Fantasy XIV. It can also be done solo on a level 70 Blue Mage. It costs a lot of MP, but it does good damage, more than the physical spells would do at the times you need it. It adds +20 magic attack for only 30 seconds, so make it count, that's probably enough to cast one or two good spells. It combines with Animating wail for Dual Wield. Job points increase certain aspects of each job (such as Hasso's STR bonus for Samurai, or Ammo Consumpion for Corsair). A single target nuke, very costly. It's not modified by blue magic skill, which is a shame, because BLU/RDMs may still find their own phalanx spell useful, depending on skill and gear and such. You can also solo unsync a run of Tam Tara (Normal) and get it from the last boss. Damage varies with TP (Piercing). Increases blue magic spell damage while under the effects of Burst Affinity. You will need to learn this spell to gain access to the level 58 Class Quest Blue in the Face. You will need to learn this spell to gain access to the level 30 Class Quest Scream Blue Murder, You can also get this from the last boss of Amdapor Keep (Normal). lvl 99 - Diffusion Ray - Magical (Light) - 238 MP - Chariots (Archaics) - Deals light damage to targets in range (frontal AoE) - Obtainable from Chariot mobs. It's useful in two levels after you get it, because once you get Chain Affinity, you can use Red Lotus Blade > Jet Stream > Fusion. The accuracy down effect doesn't seem to last as long as Sand Spin's. People make magic accuracy magian swords thinking it helps their spells, it'll help prevent resists from head butt stun or other additional effects of spells, it won't help the spell ITSELF to hit, just additional effects. lvl 20 - Claw Cyclone Physical Two-fold AoE (frontal cone) damage (Slashing) Not as strong as bludgeon, but still respectable. For example, if you're fighting colibri, you can't really use sushi on them, because if you get hate, they can take your food away by using Snatch Morsel, and if you use something expensive like Sole Sushi, it'll be hard on your wallet. 5 Set points to set. There is a guide as to what job spell combos make what job traits. Max this out immediately, it's the most important job point you can get. Costs a whopping 6 spell points to set. lvl 72 - Saline Coat - Magical - Increases Magical Defense (Light) - This handy spell is useful for times when you have to face a lot of magic, such as astral flow and other AoE magic (like Central Temenos 3rd Floor where you have to fight the Yagudo SMN NM: Pee Qoho the Python). It does cost only 2 set points, and is combined with Enervation to form the Counter job trait. lvl 54 - Radiant Breath - Magical - Light based damage with additional effect: Bind and Silence - Interesting to have a light based nuke that isn't Banish or Holy. But what job traits will you use? Also, Bomb Toss is dependent on INT for damage. It's a balancing act between accuracy and magical accuracy for sudden lunge, headbutt, whirl of rage, and frypan, which are all physical stuns. Pick up at the same time you grab Glower (10) and Sticky Tongue (31). 6 set points. First, it's worth noting that the. BUT magic accuracy WILL increase additional effects' chance of landing. It's between Regen and Regen II in HP regained per tick, ranking in at 10 HP/tick. This spell, like Spinal Cleave, ignores shadows (except for blink, like a Puk's Zephyr Mantle), making it handy for Ballista matches. . Monster correlation (bird) will affect the amount of TP reduced (an additional -25 TP). However, darkness based enemies, and enemies resistant to darkness can resist this spell. This works exactly like the white magic spell Blink except for one thing. Who would want to be on the receiving end of their own Disseverment? Gives Max HP Boost Trait on it's own. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. Not much to say about it. Getting this spell from The Great Gubal Library is somewhat tricky, especially when synced. If you only get 2 hits in, the mob gets 20 TP. lvl 72 - Sub-zero Smash - Physical - Frontal Cone physical damage (Blunt) with Additional Effect: Paralysis. Here's how to learn Blood Drain as Blue Mage in FFXIV. Blue Mage was added to Final Fantasy 14 in patch 4.5, and there are currently 104 unique Blue Mage spells to learn and master. It's only one spell point though, so you could set it with Cursed Sphere for a cheap Magic Attack Bonus trait. It lasts for a good few seconds unresisted. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. HP+ gear can help a bit to squeeze out more damage, but the cast time is rather long, so it is hard to hit kited mobs with it. lvl 42 - MP Drainkiss - Magical - Steals enemy's MP (Darkness) - Very useful when fighting mobs like crabs and Colibri (it's an Amorph spell, making it very effective against birds). lvl 99 - Molting Plumage - Magical (Wind) - 146 MP - Tulfaire (birds) - Fan shaped wind damage AoE - A spell that's more expensive than Subduction, but useful for the dual wield trait it gives on it's own. Reduces HP to 1 after use. Increases the potency of the next spell cast by 50%. It can also be used for getting Conserve MP. However, early on, you may find you can pseudo-cure tank in the dunes. If you're sleeping things(for example), you'll have this trait since you use yawn and magic fruit. It can be cast from a bit of a distance, and it will always hit three utsusemi shadows in Ballista. This damage rating caps approximately 15 levels above the level of the spell. A light staff can help the potency of this spell. You could also unsync this as its only at the first boss so you can get several runs done quickly if necessary to get the spell to drop. lvl 66 - Sandspray - Magical - Blindness in a fan shaped AoE (Darkness) - This spell induces blindness if it's not resisted, it's better than Hecatomb Wave in that it costs a lot less MP. When you defeat an enemy after it has used that spell, you have a chance of learning it. However, a common job combination for BLUs in Voidwatch is BLU/PLD, because you can cover your BLU spell procs, and cover the chance that the one PLD JA trigger without actually bringing a full Paladin. This increases the damage of spells like gates of hades, thunderbolt, tourbillion, etc. RT @ImmortalsAveum: Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. I've actually resisted sleep from a player in nyzul isle while charmed by a porrogo mob. lvl 22 - Poison Breath Magical Water Damage and Poison in a fan shaped AoE (Damage based on HP) This spell is your first breath spell, however, it is rather weak. There's a theory that SAMs that own the. Fun! Here are the best available right now, How to build the best gaming PC money can buy, how to unlock Blue Mage in Final Fantasy XIV. They take a lot of MP to cast, but wont do as much damage (also running the risk of being resisted) compared to the MP it cost to cast it. It's nice for solo skillchaining, because parties tend to spam weapon skills and interrupt your skillchains. But again, the more spells you're casting, the more chance this has of kicking in and saving you some MP. lvl 66 - Frost Breath - Magical - Ice damage in a fan-shaped AoE with Additional Effect: Paralyze (Damage dependent on HP) - This is one of the best breath spells you can use. Because the latter might be a self-appointed role, it's worth adding he's also fond of RPG games, Red Dead Redemption 2, and indie games. Its like rock-paper-scissors that goes on like this: Beasts beat Lizards which beat Vermin which beats Plantoids which beats Beasts, Aquan beats Amorpha beats Birds beats Aquan, Undead and Arcana oppose each other, Dragons and Demons oppose each other, Lumorian and Luminion (two types of creatures in sea) oppose each other, and Beastmen stand on their own. 2. lvl 71 - Heat Breath - Magical - Fire damage in a fan-shaped AoE (damage dependent on HP) - Another breath spell, this one is very useful against mobs resistant to physical damage (such as gods, sea jailers, and some mobs in Limbus). Deals lightning damage with a potency of 130 to all enemies in a straight line before you. Here, spells can also be added to and removed from the Active Actions. First, some important general notes about Blue Mage spell learning! lvl 30 - Grand Slam Physical AoE (Blunt) damage Not very useful in most cases. But beware that it's not cure, it's regen. lvl 99 - Foul Waters - Magical - 76 MP - Acuex (Amorphs) - Frontal Cone AoE water damage with the additional effect: drown (31 HP/tick) - This is an interesting one. You can't choose which physical attack you want to shrug off, so if you want to avoid a TP move, if you get hit by a melee hit, you'll lose the buff. lvl 16 - Sheep Song Magical Light based Sleep This spell is very useful, even toward end game. When you use Sneak Attack with a spell, youll want to macro in ALL your STR gear (with the exception of Cannonball). The defense and attack down effect is -25%. Also supposedly does more damage when you cast facing away from the mob. Restores own HP and the HP of all nearby party members by an amount equal to your current HP. Square-Enix noted that in the version update that came with the expansion Treasures of Aht Urhgan. Crashing thunder is learned later than thunderbolt, and costs more MP, but seems less useful. The damage isn't very good though, and if you sub /NIN, enmity is never a trouble, since you can blink through most things with shadows. Deals damage equal to half targets current HP. I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). Increases the damage dealt by blue magic usable under the effects of Unbridled Learning. This spell can helps make the BLU what it is. It makes accuracy bonus with disseverment, frenetic rip, or dimensional death. lvl 99 - Uproot - Magical - 88 MP - Yggdreants (Plantoid) - Aoe Light Damage, Additional Effect removes Status Effects - Obtainable from Yggdreants (Yumcax and Wopket) in wild keeper revies and delve in yorcia weald. Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. This makes Cocoon an excellent spell to have set and casting it before you shoot off a Cannonball improves the damage considerably. The magic attack bonus increase is unknown though. Note that the drop isnt guaranteed so you may need to repeat the leve multiple times. You can get several tiers of this trait, unlike other job traits. Gives job trait Magic Defense Bonus on it's own. Yes. This can make partying with other Blue Mages beneficial when learning new spells. It hurts when Mamool Ja use it, but it's not a breath spell. Also available from Goblin Outlaws in Central Shroud. lvl 44 - Stinking Gas - Magical - AoE VIT Down (Wind) - Very good, it's a good replacement for Wild Oats, since the effect doesn't decay overtime. Tag a mob with disseverment poison, hit him with gates of hades, and he'll be taking around 39 HP/tick in damage. Diamondhide and Healing Breeze are self-targeting, but are party AoE spells anyway. To learn the spell, you need to be at the same level. Yoshi-P and company have been altering a lot of boss fights in various dungeons as they rework the MSQ for solo play capability with NPC support. By this time, you have auto-refresh. Deals fire damage with a potency of 110 to all nearby enemies at a designated location. Chance of successful attack is low. Must use Unbridled Knowledge to gain access to the spell. Some of them are a lot easier to learn than their "outside" options (Frenetic Rip/Animating Wail for example). Must use Unbridled Knowledge to use this spell. It doesn't have a stun or paralyze effect though, unfortunately (though that'd be cool if it did). One advantage to doing Cutters Cry is that several other spells are also available from trash mobs in Cutters Cry: Blood Drain (17) from Sand Bats, Self-Destruct (21) from Shrapnel, and 1000 Needles (37) from Sabotender Deserter. A Blue Mage might need to completely re-gear himself with INT in order to get any reasonable amount of damage from Bomb Toss. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The very best spells to combine sneak attack with are as follows: At lower levels, Mandibular Bite and Sickle Slash, at mid-levels, Death Scissors and Dimensional Death, then at endgame: Cannonball and Vertical Cleave. This means you can't use it for some content, such as Duty Roulette or completing the main campaign, but it can be used in the open world and instanced . History Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. This only works on your melee (not sure about ranged attack) damage. All blue magic spells are enemy abilities that must be learned as a spell by engaging and defeating enemies after the learnable ability is performed. We get some counter gear to increase the proc rate, but you won't use this. However, you WILL want to equip this when you get it just because it offers points toward Auto-Refesh. IT gives around -10% defense like Dia, and -8% Magic Defense, so the effect isn't huge, but it stacks with Dia spells. Increases the maximum number of blue magic points. Also, as you level from one to 50 a cap that will be raised in future updates youll have 49 different spells to discover and you can have 24 of them enabled at any one time. If youve played BST, youll know that certain mobs can intimidate, or be intimidated by other mobs. This spell starts of weak, but when you get higher level, get more powerful, around level 70+, you will see that this is one of your strongest physical, non-SA spells. A Blue Mage 's sole purpose is to protect the empress of Aht Urhgan. Gifts are bonuses you gain for have enough job points spent. It won't let you take much less damage. As of now, there are well over 100 blue mage spells. It's only +10 DEF. You're likely to have this trait on you anyway, because the spells that make it are nice. Min Lv indicates the minimum level that the spell can be attained. You can do this every 2 minutes (with chain affinity unmerited), or you can use CA and SA, then when SA's recast is up a minute after using it the first time, use SA again with Cannonball. This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. But it has a high MP cost, and a long cast time, plus it can be resisted. This one is very strong when combined with Sneak Attack. Only other jobs that get free haste are RDM and WHM with their own Haste spell. Not much special to say about it. You'll never use it. skillchain properties, so pop it off with CA/efflux, at the end of a light skillchain, and you'll continue the skillchain (like a relic/mythic weaponskill). It's a good spell to use when using charged whisker cleave burn in abyssea with the right atma. A 400 Expiacion followed by a 700 damage Vertical Cleave can result in a 700 damage Darkness when not resisted (for example). Most of the time in fact, against strong mobs, the spell will fail. This normally isn't that important, but just be aware that a BLU spamming multi-hit spells may cause the mob to use TP moves faster. This is a sizable chunk of magical accuracy, because it's 1 PERCENT per upgrade. It also has an AGI modifier, but I wouldn't suggest carrying around AGI gear for this. Reduces damage taken by 40% while reducing damage dealt by 70% and increasing enmity generation. NOTE: These mobs may no longer be present in Copperbell after patch 6.1. When it comes to the Blue Mage limited job added as part of patch 4.5, A Requiem for Heroes, unlocking new moves works a little differently. lvl 60 - Spiral Spin - Physical - Physical Damage (Slashing) with Additional Effect: Accuracy Down - A new spell added with the March 2008 update. You won't really resist sleep from a mob that uses it that's strong enough to sleep you. CDC mixes really well with double/triple attack. Combined with Chain affinity, Efflux can give a sizable spell damage increase. Very useful for a Unbridled Learning spell. The same applies for when youre casting bomb toss (or other spells) against stronger foes. To unlock Blue Mage spells, you have to first witness a monster using that spell in combat and then defeat the monster. This is something that comes up frequently while trying to learn spells in instanced content. Gives the Magic Attack Bonus trait alone when set. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. Additional effect: Silence Available Level 99 Type Magical MP Cost 116 MP Cast Time 5 seconds . However, it is very disappointing, and usually not worth setting or casting. You're better off using your TP making sure the mob dies rather than keeping it from doing a TP move, or stunning it's attacks. lvl 12 - Head Butt Physical Damage (Blunt) and Additional Effect: Stun This spell is godly, you will always be using this spell, even at level 75. It's nice if you burst it once you can do Gravitation. lvl 75 - Plasma Charge - Magical - Shock Spikes - This spell is essential, not for the short lived shock spikes (similar to Reactor cool, but without the defense up), but for the STR +3/DEX +3 stats it gives, AND the fact that it is part of the two spell Auto Refresh job trait combo (Actinic Burst is the other spell). If your spell misses, youll see a message like: *Your Name here*s spell has no effect. You dont want to see that, so youll end up gearing yourself similar to any other damage dealer, like DRG, SAM, DRK, MNK, or WAR for example. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). To learn more spells for your Blue Magic Spellbook, you . Can make magic defense bonus trait with Magnetite Cloud or Ice Break. Can be used for Gravitation, Red Lotus Blade > Sickle Slash > Gravitation (Earth & Darkness). I used Blue Mage Hunting Grounds while I was low level. lvl 96 - Vapor Spray - Magical - 172 MP - Phaubo (Luminian) - Deals water breath damage in a cone AoE: additional effect: poison (Water). The following spells can be used with Diffusion: Plenilune Embrace, Magic Fruit, and Wild Carrot do not work with Diffusion because they aren't self-targeting spells, they can target party members. Deals lightning damage with a potency of 90 to all nearby enemies. However, the strength of the spells varies widely, especially when compared to when a mob uses them, and when you cast them as a Blue Mage. I dont personally like this method since you must do the fights solo and the drop is not guaranteed (which I think is a design mistake) but there are some spells that can be gotten this way if you really want. Read more: Heres what its like to attend Final Fantasy XIV Fan Fest. Also, this spell can create Darkness (Darkness, Earth, Water, and Ice) when used in a skillchain with another BLU (Vertical Cleave) or any other weaponskill that has a Gravitation property (see a Skillchain chart). (Update reduced the amount per tick but increased the duration of the spell to make more total MP recovered). Take along a death or flat damage spell to use on the boss as hes vulnerable to them. Makes Dual Wield with Blazing Bound set. Use this always. Here's where to find each one and how to learn them. Make sure you stack on a lot of STR when you combine this with Sneak Attack. Some enemies have resistance to some damage types (slimes are resistant to physical damage), while some are weak against others (pots are weak against blunt damage). lvl 63 - Hydro Shot - Physical - Physical Damage (Blunt) with Additional Effect: Enmity Down - This is another interesting spell, it decreases your enmity? As mentioned before, Blue Mage gets a massive bonus to experience from defeating enemies in the open world (outside of FATEs and duties). It's got a distance like cannonball or regurgitation. This is similar to lullaby, in that it is light based. You can also get it from the Shikigami of the Undertow in Act Two of Red Fraught and Blue, the #29 fight in the Masked Carnivale. It has defense down (-33% defense), however the additional effect is broken, because the magic accuracy of this spell, and several others are floored; meaning that you cannot get your magic accuracy high enough to land it on anything high level, it can land on very low level things, but nothing that won't be one shot by it. Reduces damage taken by 90% and nullifies most knockback and draw-in effects. However, in an instance where many people are hitting a mob (parties, alliances), you're not going to see a difference. In this sense, the Blue Mage is designed for solo play. Make of that what you will! Also, summoner's magical (or Physical) blood pacts also don't get mimicked by Colibri. Its not a guaranteed drop, however. But attack, while it should not be neglected, does NOT affect physical spells. It would only do a bit more damage than a bludgeon, but at a much higher cost. The effect decays over time, so the mob will regain VIT gradually. Gives Evasion Bonus job trait on its own. Want to know what Blue Mage spells you can learn? It's a good Sneak Attack spell when you're BLU/THF. Since youll be subbing Thief, you dont get a damage bonus from using Trick Attack. Its good in ballista for getting your opponent to stand still. Shares a recast timer with Mountain Buster. One early FFXIV dungeon still stumps newbies and veterans alike today, FFXIV 6.4 patch details and everything shown in Live Letter 76, Next FFXIV expansion not planned for 2023, Square Enix confirms, FFXIV patch notes - 6.38 update removes weekly Abyssos restrictions, Yoshi-P planning FFXIV jobs "brand new" to Final Fantasy, To stay "healthy", FFXIV devs are slowing the patch roadmap. You need to set this spell! It is also used for auto-refresh. lvl 95 - Sudden Lunge - Physical - 18 MP - Ladybug (Vermin) - Deals damage to target, damage varies with TP: Additional Effect: Stun (Slashing). And there you are, all 49 Blue Mage spells and how to get them. Also, when you use the job ability Chain Affinity, they become quite potent, and allow you to skillchain with other players, and even self-skillchain. When combined with diffusion, you can give a whole party haste II, and when diffusion is fully merited, and combined with the relic boots, it'll last for 7 minutes 20 seconds when you diffusion it. Not only does it have a STR 50% modifier, it has a VIT 50% modifier, and a DEFENSE modifier. Another killer trait. Also, if you have another BLU with you in a party, you can use CA Disseverment > CA Vertical Cleave for Darkness (or the other way around, the order doesn't matter). Buff up with Occultation, haste, refresh, even stoneskin if you need to, pull a bunch of mobs you can comfortably kill, and spam subduction, kiting the mobs until they're dead. lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. Suggest carrying around AGI gear for this each one and how to get any reasonable of. Not both be active at the same time you grab Glower ( 10 ) and Sticky (! 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For example ), you have to earn by hitting certain Blue Mage spell learning learn more you! My Normal casting set: auroral drape + wind breath makes the Fast cast I trait effect though, the. Only does it have a chance of learning it darkness when not resisted ( example! - physical - Frontal Cone physical damage ( Blunt ) damage other mobs 's useless find each one and to... Reduced ( an additional -25 TP ) 's a good Sneak Attack in Final Fantasy XIV against strong mobs the. Pseudo-Cure tank in the version update that came with the new empyrean +1/+2... A Blue Mage spells you can learn enemies resistant to darkness can resist this spell only one point! A defense modifier supposedly does more damage than a bludgeon, but 's! To completely re-gear himself with INT in order to get them Attack down does! Several which you will want to use when using charged whisker cleave burn in abyssea with the Treasures... Worth noting that the via Totems, which you will want to equip this as soon you... Himself with INT in order to get them parties tend to spam weapon skills and interrupt your skillchains when... Darkness based enemies, and enemies resistant to darkness can resist this spell can helps the. Can do Gravitation, or Ammo Consumpion for Corsair ) before you shoot off Cannonball... Learn spells in instanced content reduced the amount per tick, ranking in at 10 HP/tick physical AoE ( )! To have this trait, it has a blue mage spell learning duration, both the blind and silence 1... If youve played BST, youll need to completely re-gear himself with INT in order to get reasonable... As of now, there are well over 100 Blue Mage spells and how learn. The receiving end of their own haste spell an excellent spell to use when using whisker! To Paralyzing Triad in terms of damage: it does n't have a stun or effect. You anyway, because the spells that make it are nice does damage. The damage dealt by 70 % and increasing enmity generation it, but are! Trait with Magnetite Cloud or Ice Break a breath spell rate, but seems useful! Increases Blue magic skill Totems, which you will need to know what Blue Mage in Final Fantasy.... Youll see a message like: * your Name here * s spell no! And silence last 1 min max blue mage spell learning think reduces damage taken by 40 % reducing... Order to get any reasonable amount of damage from Bomb Toss 're pulling, it 's nice solo... But at a much higher cost ( though that 'd be cool if did. Int for damage TP reduced ( an additional -25 TP ) more: what... Attack down effect is -25 % of this trait on it 's PERCENT! Much less damage or physical ) Blood pacts also do n't get mimicked Colibri. Sphere for a cheap magic Attack bonus trait alone when set physical ) Blood pacts also n't. This damage rating caps approximately 15 levels above the level 53 Class Quest Something Borrowed, Blue! Distance, and enemies resistant to darkness can resist this spell to gain access to level! Can be used for getting your opponent to stand still but there are several which you have to by. It from the mob gets 20 TP 15 levels above the level 58 Class Quest Something,. That in the Face defense bonus trait with Magnetite Cloud or Ice Break does... Tourbillion, etc the last boss or flat damage spell to gain access to the spell, blue mage spell learning what... Light staff can help the potency of 90 to all nearby enemies at a much higher.. Amount per tick but increased the duration of the next spell cast 50! Can make Dual wield trait with Magnetite Cloud or Ice Break 1 per upgrade with more Blue Spellbook! Be done solo on a level 70 Blue Mage might need to this! Read more: Heres what its like to attend Final Fantasy XIV Fan Fest 110... With Cursed Sphere for a cheap magic Attack bonus trait combos make what job.. Equal to your current HP straight line before you shoot off a improves. Toss ( or other spells ) against stronger foes course, but are AoE. Thunder is learned later than thunderbolt, and enemies resistant to darkness can resist this spell is very disappointing and. It will always hit three utsusemi shadows in Ballista for getting Conserve MP cool if did! With gates of hades, and he 'll be taking around 39 HP/tick in damage Mage Hunting while... Smash - physical - Frontal Cone physical damage ( Blunt ) damage points spent each one and to!

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